Here is a list of all class members with links to the classes they belong to:
- p -
- param : spritestudio6::SsShaderAnime
- param_particle : spritestudio6::SsEffectRenderEmitter
- paramId : spritestudio6::SsSignalParam
- params : spritestudio6::SsSignalCommand
- parent : spritestudio6::SimpleTree, spritestudio6::SsEffectRenderAtom, spritestudio6::SsPartState
- parentAnimeStartFrame : spritestudio6::SsEffectRenderer
- parentEmitter : spritestudio6::SsEffectRenderParticle
- parentIndex : spritestudio6::SsEffectNode, spritestudio6::SsPart
- parentSize : spritestudio6::SsCell
- parentState : spritestudio6::SsEffectRenderer, spritestudio6::SsEffectRenderV2
- Parse() : spritestudio6::ssloader_ssae, spritestudio6::ssloader_ssce
- Parse_ProjectOnly() : spritestudio6::ssloader_sspj
- part : spritestudio6::SsPartState
- partAnimes : spritestudio6::SsAnimation
- particle : spritestudio6::SsEffectEmitter
- particleCount : spritestudio6::SsEffectRenderEmitter
- particleDraw() : spritestudio6::SsEffectRenderV2
- ParticleElementAlphaFade() : spritestudio6::ParticleElementAlphaFade
- ParticleElementBasic() : spritestudio6::ParticleElementBasic
- ParticleElementDelay() : spritestudio6::ParticleElementDelay
- ParticleElementGravity() : spritestudio6::ParticleElementGravity
- ParticleElementInitColor() : spritestudio6::ParticleElementInitColor
- ParticleElementPosition() : spritestudio6::ParticleElementPosition
- ParticleElementRndSeedChange() : spritestudio6::ParticleElementRndSeedChange
- ParticleElementRotation() : spritestudio6::ParticleElementRotation
- ParticleElementRotationTrans() : spritestudio6::ParticleElementRotationTrans
- ParticleElementSize() : spritestudio6::ParticleElementSize
- ParticleElementTangentialAcceleration() : spritestudio6::ParticleElementTangentialAcceleration
- ParticleElementTransColor() : spritestudio6::ParticleElementTransColor
- ParticleElementTransSize() : spritestudio6::ParticleElementTransSize
- ParticleElementTransSpeed() : spritestudio6::ParticleElementTransSpeed
- particleExistList : spritestudio6::SsEffectEmitter
- particleIdMax : spritestudio6::SsEffectEmitter
- ParticleInfiniteEmitEnabled() : spritestudio6::ParticleInfiniteEmitEnabled
- particleLife : spritestudio6::emitterParameter
- particleLife2 : spritestudio6::emitterParameter
- particleListBufferSize : spritestudio6::SsEffectEmitter
- particleParameter() : spritestudio6::particleParameter
- ParticlePointGravity() : spritestudio6::ParticlePointGravity
- ParticleTurnToDirectionEnabled() : spritestudio6::ParticleTurnToDirectionEnabled
- partList : spritestudio6::SsModel
- partName : spritestudio6::SsPartAnime
- partsColorValue : spritestudio6::SsPartState
- partType : spritestudio6::SsPartState
- pause() : spritestudio6::ISsEffectRenderer, spritestudio6::SsEffectRenderer, spritestudio6::SsEffectRenderV2
- pid : spritestudio6::particleDrawData
- pingpong : spritestudio6::SsInstanceAttr
- pivot : spritestudio6::SsAnimationSettings, spritestudio6::SsCell
- pivotOffset : spritestudio6::SsPartState
- pixelSize : spritestudio6::SsCellMap
- play() : spritestudio6::ISsEffectRenderer, spritestudio6::SsEffectRenderer, spritestudio6::SsEffectRenderV2
- plist : spritestudio6::SsEffectBehavior
- point : spritestudio6::SsUserDataAnime
- popMatrix() : spritestudio6::SsOpenGLMatrix
- pos : spritestudio6::SsCell
- Position : spritestudio6::ParticlePointGravity
- position : spritestudio6::SsEffectEmitter, spritestudio6::SsEffectRenderAtom, spritestudio6::SsPartState
- Power : spritestudio6::ParticlePointGravity
- precalculate2() : spritestudio6::SsEffectEmitter
- preloadTexture() : spritestudio6::SsCellMapList
- prependsibling_sub() : spritestudio6::treeitem< __myclass >
- prependtask() : spritestudio6::treeitem< __myclass >
- prev : spritestudio6::SimpleTree
- prio : spritestudio6::SsPartState
- priority : spritestudio6::ParticleElementBasic, spritestudio6::SsEffectDrawBatch, spritestudio6::SsEffectEmitter
- PrototypeCheckSizePow2 : spritestudio6::SSTextureLoader
- PrototypeDecodeEndImageFile : spritestudio6::SSTextureLoader
- PrototypeLoadImageFromFile : spritestudio6::SSTextureLoader
- PrototypeMessageGetFailureLoadFromFile : spritestudio6::SSTextureLoader
- pushMatrix() : spritestudio6::SsOpenGLMatrix
- PushPgObject() : spritestudio6::SSOpenGLShaderMan