#include <ssplayer_effect.h>
◆ SsEffectRenderer()
| spritestudio6::SsEffectRenderer::SsEffectRenderer |
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inline |
◆ ~SsEffectRenderer()
| spritestudio6::SsEffectRenderer::~SsEffectRenderer |
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virtual |
◆ clearUpdateList()
| void spritestudio6::SsEffectRenderer::clearUpdateList |
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◆ CreateAtom()
◆ draw()
| void spritestudio6::SsEffectRenderer::draw |
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◆ findBatchList()
◆ findBatchListSub()
◆ getCurrentFPS()
| int spritestudio6::SsEffectRenderer::getCurrentFPS |
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inline |
◆ getEffectData()
| SsEffectModel * spritestudio6::SsEffectRenderer::getEffectData |
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inline |
◆ getPlayStatus()
| bool spritestudio6::SsEffectRenderer::getPlayStatus |
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void | | ) |
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◆ pause()
| void spritestudio6::SsEffectRenderer::pause |
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◆ play()
| void spritestudio6::SsEffectRenderer::play |
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◆ reload()
| void spritestudio6::SsEffectRenderer::reload |
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◆ setCellmapManager()
◆ setEffectData()
◆ setLoop()
| void spritestudio6::SsEffectRenderer::setLoop |
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bool | flag | ) |
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◆ setParentAnimeState()
| void spritestudio6::SsEffectRenderer::setParentAnimeState |
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SsPartState * | state | ) |
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◆ setSeed()
| void spritestudio6::SsEffectRenderer::setSeed |
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u32 | seed | ) |
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inline |
◆ stop()
| void spritestudio6::SsEffectRenderer::stop |
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◆ update()
| void spritestudio6::SsEffectRenderer::update |
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float | delta | ) |
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virtual |
◆ createlist
◆ drawBatchList
◆ frameDelta
| float spritestudio6::SsEffectRenderer::frameDelta |
◆ parentAnimeStartFrame
| u32 spritestudio6::SsEffectRenderer::parentAnimeStartFrame |
◆ parentState
| SsPartState* spritestudio6::SsEffectRenderer::parentState |
◆ render_root
◆ renderTexture
| bool spritestudio6::SsEffectRenderer::renderTexture |
◆ updatelist
◆ usePreMultiTexture
| bool spritestudio6::SsEffectRenderer::usePreMultiTexture |
The documentation for this class was generated from the following files: