#include <ssplayer_cellmap.h>
◆ SsCellMapList()
spritestudio6::SsCellMapList::SsCellMapList |
( |
| ) |
|
|
inline |
◆ ~SsCellMapList()
virtual spritestudio6::SsCellMapList::~SsCellMapList |
( |
| ) |
|
|
inlinevirtual |
◆ addIndex()
void spritestudio6::SsCellMapList::addIndex |
( |
SsCellMap * | cellmap | ) |
|
◆ addMap()
◆ clear()
void spritestudio6::SsCellMapList::clear |
( |
| ) |
|
◆ getCellMapLink() [1/2]
◆ getCellMapLink() [2/2]
SsCelMapLinker * spritestudio6::SsCellMapList::getCellMapLink |
( |
int | index | ) |
|
|
inline |
◆ preloadTexture()
bool spritestudio6::SsCellMapList::preloadTexture |
( |
SsProject * | proj | ) |
|
◆ set()
◆ setCellMapPath()
void spritestudio6::SsCellMapList::setCellMapPath |
( |
const SsString & | filepath | ) |
|
◆ size()
size_t spritestudio6::SsCellMapList::size |
( |
| ) |
|
|
inline |
◆ unloadTexture()
bool spritestudio6::SsCellMapList::unloadTexture |
( |
SsProject * | proj = 0 | ) |
|
The documentation for this class was generated from the following files: