OPTPiX SpriteStudio SDK
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spritestudio6::SsCellMapList Class Reference

#include <ssplayer_cellmap.h>

Public Member Functions

 SsCellMapList ()
 
virtual ~SsCellMapList ()
 
void clear ()
 
size_t size ()
 
void setCellMapPath (const SsString &filepath)
 
void set (SsProject *proj, SsAnimePack *animepack)
 
SsCelMapLinkergetCellMapLink (const SsString &name)
 
SsCelMapLinkergetCellMapLink (int index)
 
bool preloadTexture (SsProject *proj)
 
bool unloadTexture (SsProject *proj=0)
 
void addIndex (SsCellMap *cellmap)
 
void addMap (SsCellMap *cellmap)
 

Constructor & Destructor Documentation

◆ SsCellMapList()

spritestudio6::SsCellMapList::SsCellMapList ( )
inline

◆ ~SsCellMapList()

virtual spritestudio6::SsCellMapList::~SsCellMapList ( )
inlinevirtual

Member Function Documentation

◆ addIndex()

void spritestudio6::SsCellMapList::addIndex ( SsCellMap * cellmap)

◆ addMap()

void spritestudio6::SsCellMapList::addMap ( SsCellMap * cellmap)

◆ clear()

void spritestudio6::SsCellMapList::clear ( )

◆ getCellMapLink() [1/2]

SsCelMapLinker * spritestudio6::SsCellMapList::getCellMapLink ( const SsString & name)

◆ getCellMapLink() [2/2]

SsCelMapLinker * spritestudio6::SsCellMapList::getCellMapLink ( int index)
inline

◆ preloadTexture()

bool spritestudio6::SsCellMapList::preloadTexture ( SsProject * proj)

◆ set()

void spritestudio6::SsCellMapList::set ( SsProject * proj,
SsAnimePack * animepack )

◆ setCellMapPath()

void spritestudio6::SsCellMapList::setCellMapPath ( const SsString & filepath)

◆ size()

size_t spritestudio6::SsCellMapList::size ( )
inline

◆ unloadTexture()

bool spritestudio6::SsCellMapList::unloadTexture ( SsProject * proj = 0)

The documentation for this class was generated from the following files: