OPTPiX SpriteStudio SDK
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#include <KHR/khrplatform.h>
Go to the source code of this file.
Classes | |
struct | gladGLversionStruct |
Functions | |
GLAPI int | gladLoadGL (void) |
GLAPI int | gladLoadGLLoader (GLADloadproc) |
typedef | void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode) |
typedef | GLenum (APIENTRYP PFNGLGETERRORPROC)(void) |
typedef | GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap) |
typedef | GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range) |
typedef | GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode) |
typedef | GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition |
#define __gl_h_ |
#define APIENTRY |
#define APIENTRYP APIENTRY * |
#define GL_2_BYTES 0x1407 |
#define GL_2D 0x0600 |
#define GL_3_BYTES 0x1408 |
#define GL_3D 0x0601 |
#define GL_3D_COLOR 0x0602 |
#define GL_3D_COLOR_TEXTURE 0x0603 |
#define GL_4_BYTES 0x1409 |
#define GL_4D_COLOR_TEXTURE 0x0604 |
#define GL_ACCUM 0x0100 |
#define GL_ACCUM_ALPHA_BITS 0x0D5B |
#define GL_ACCUM_BLUE_BITS 0x0D5A |
#define GL_ACCUM_BUFFER_BIT 0x00000200 |
#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
#define GL_ACCUM_GREEN_BITS 0x0D59 |
#define GL_ACCUM_RED_BITS 0x0D58 |
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
#define GL_ACTIVE_PROGRAM 0x8259 |
#define GL_ACTIVE_RESOURCES 0x92F5 |
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 |
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 |
#define GL_ACTIVE_SUBROUTINES 0x8DE5 |
#define GL_ACTIVE_TEXTURE 0x84E0 |
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
#define GL_ACTIVE_UNIFORMS 0x8B86 |
#define GL_ACTIVE_VARIABLES 0x9305 |
#define GL_ADD 0x0104 |
#define GL_ADD_SIGNED 0x8574 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF |
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
#define GL_ALL_SHADER_BITS 0xFFFFFFFF |
#define GL_ALPHA 0x1906 |
#define GL_ALPHA12 0x803D |
#define GL_ALPHA16 0x803E |
#define GL_ALPHA4 0x803B |
#define GL_ALPHA8 0x803C |
#define GL_ALPHA_BIAS 0x0D1D |
#define GL_ALPHA_BITS 0x0D55 |
#define GL_ALPHA_INTEGER 0x8D97 |
#define GL_ALPHA_SCALE 0x0D1C |
#define GL_ALPHA_TEST 0x0BC0 |
#define GL_ALPHA_TEST_FUNC 0x0BC1 |
#define GL_ALPHA_TEST_REF 0x0BC2 |
#define GL_ALREADY_SIGNALED 0x911A |
#define GL_ALWAYS 0x0207 |
#define GL_AMBIENT 0x1200 |
#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
#define GL_AND 0x1501 |
#define GL_AND_INVERTED 0x1504 |
#define GL_AND_REVERSE 0x1502 |
#define GL_ANY_SAMPLES_PASSED 0x8C2F |
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
#define GL_ARRAY_BUFFER 0x8892 |
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
#define GL_ARRAY_SIZE 0x92FB |
#define GL_ARRAY_STRIDE 0x92FE |
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 |
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
#define GL_ATTACHED_SHADERS 0x8B85 |
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
#define GL_AUTO_GENERATE_MIPMAP 0x8295 |
#define GL_AUTO_NORMAL 0x0D80 |
#define GL_AUX0 0x0409 |
#define GL_AUX1 0x040A |
#define GL_AUX2 0x040B |
#define GL_AUX3 0x040C |
#define GL_AUX_BUFFERS 0x0C00 |
#define GL_BACK 0x0405 |
#define GL_BACK_LEFT 0x0402 |
#define GL_BACK_RIGHT 0x0403 |
#define GL_BGR 0x80E0 |
#define GL_BGR_INTEGER 0x8D9A |
#define GL_BGRA 0x80E1 |
#define GL_BGRA_INTEGER 0x8D9B |
#define GL_BITMAP 0x1A00 |
#define GL_BITMAP_TOKEN 0x0704 |
#define GL_BLEND 0x0BE2 |
#define GL_BLEND_COLOR 0x8005 |
#define GL_BLEND_DST 0x0BE0 |
#define GL_BLEND_DST_ALPHA 0x80CA |
#define GL_BLEND_DST_RGB 0x80C8 |
#define GL_BLEND_EQUATION 0x8009 |
#define GL_BLEND_EQUATION_ALPHA 0x883D |
#define GL_BLEND_EQUATION_RGB 0x8009 |
#define GL_BLEND_SRC 0x0BE1 |
#define GL_BLEND_SRC_ALPHA 0x80CB |
#define GL_BLEND_SRC_RGB 0x80C9 |
#define GL_BLOCK_INDEX 0x92FD |
#define GL_BLUE 0x1905 |
#define GL_BLUE_BIAS 0x0D1B |
#define GL_BLUE_BITS 0x0D54 |
#define GL_BLUE_INTEGER 0x8D96 |
#define GL_BLUE_SCALE 0x0D1A |
#define GL_BOOL 0x8B56 |
#define GL_BOOL_VEC2 0x8B57 |
#define GL_BOOL_VEC3 0x8B58 |
#define GL_BOOL_VEC4 0x8B59 |
#define GL_BUFFER 0x82E0 |
#define GL_BUFFER_ACCESS 0x88BB |
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
#define GL_BUFFER_BINDING 0x9302 |
#define GL_BUFFER_DATA_SIZE 0x9303 |
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F |
#define GL_BUFFER_MAP_LENGTH 0x9120 |
#define GL_BUFFER_MAP_OFFSET 0x9121 |
#define GL_BUFFER_MAP_POINTER 0x88BD |
#define GL_BUFFER_MAPPED 0x88BC |
#define GL_BUFFER_SIZE 0x8764 |
#define GL_BUFFER_STORAGE_FLAGS 0x8220 |
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
#define GL_BUFFER_USAGE 0x8765 |
#define GL_BUFFER_VARIABLE 0x92E5 |
#define GL_BYTE 0x1400 |
#define GL_C3F_V3F 0x2A24 |
#define GL_C4F_N3F_V3F 0x2A26 |
#define GL_C4UB_V2F 0x2A22 |
#define GL_C4UB_V3F 0x2A23 |
#define GL_CAVEAT_SUPPORT 0x82B8 |
#define GL_CCW 0x0901 |
#define GL_CLAMP 0x2900 |
#define GL_CLAMP_FRAGMENT_COLOR 0x891B |
#define GL_CLAMP_READ_COLOR 0x891C |
#define GL_CLAMP_TO_BORDER 0x812D |
#define GL_CLAMP_TO_EDGE 0x812F |
#define GL_CLAMP_VERTEX_COLOR 0x891A |
#define GL_CLEAR 0x1500 |
#define GL_CLEAR_BUFFER 0x82B4 |
#define GL_CLEAR_TEXTURE 0x9365 |
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 |
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
#define GL_CLIENT_STORAGE_BIT 0x0200 |
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
#define GL_CLIP_DEPTH_MODE 0x935D |
#define GL_CLIP_DISTANCE0 0x3000 |
#define GL_CLIP_DISTANCE1 0x3001 |
#define GL_CLIP_DISTANCE2 0x3002 |
#define GL_CLIP_DISTANCE3 0x3003 |
#define GL_CLIP_DISTANCE4 0x3004 |
#define GL_CLIP_DISTANCE5 0x3005 |
#define GL_CLIP_DISTANCE6 0x3006 |
#define GL_CLIP_DISTANCE7 0x3007 |
#define GL_CLIP_ORIGIN 0x935C |
#define GL_CLIP_PLANE0 0x3000 |
#define GL_CLIP_PLANE1 0x3001 |
#define GL_CLIP_PLANE2 0x3002 |
#define GL_CLIP_PLANE3 0x3003 |
#define GL_CLIP_PLANE4 0x3004 |
#define GL_CLIP_PLANE5 0x3005 |
#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 |
#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 |
#define GL_COEFF 0x0A00 |
#define GL_COLOR 0x1800 |
#define GL_COLOR_ARRAY 0x8076 |
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
#define GL_COLOR_ARRAY_POINTER 0x8090 |
#define GL_COLOR_ARRAY_SIZE 0x8081 |
#define GL_COLOR_ARRAY_STRIDE 0x8083 |
#define GL_COLOR_ARRAY_TYPE 0x8082 |
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
#define GL_COLOR_ATTACHMENT10 0x8CEA |
#define GL_COLOR_ATTACHMENT11 0x8CEB |
#define GL_COLOR_ATTACHMENT12 0x8CEC |
#define GL_COLOR_ATTACHMENT13 0x8CED |
#define GL_COLOR_ATTACHMENT14 0x8CEE |
#define GL_COLOR_ATTACHMENT15 0x8CEF |
#define GL_COLOR_ATTACHMENT16 0x8CF0 |
#define GL_COLOR_ATTACHMENT17 0x8CF1 |
#define GL_COLOR_ATTACHMENT18 0x8CF2 |
#define GL_COLOR_ATTACHMENT19 0x8CF3 |
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
#define GL_COLOR_ATTACHMENT20 0x8CF4 |
#define GL_COLOR_ATTACHMENT21 0x8CF5 |
#define GL_COLOR_ATTACHMENT22 0x8CF6 |
#define GL_COLOR_ATTACHMENT23 0x8CF7 |
#define GL_COLOR_ATTACHMENT24 0x8CF8 |
#define GL_COLOR_ATTACHMENT25 0x8CF9 |
#define GL_COLOR_ATTACHMENT26 0x8CFA |
#define GL_COLOR_ATTACHMENT27 0x8CFB |
#define GL_COLOR_ATTACHMENT28 0x8CFC |
#define GL_COLOR_ATTACHMENT29 0x8CFD |
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
#define GL_COLOR_ATTACHMENT30 0x8CFE |
#define GL_COLOR_ATTACHMENT31 0x8CFF |
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
#define GL_COLOR_BUFFER_BIT 0x00004000 |
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
#define GL_COLOR_COMPONENTS 0x8283 |
#define GL_COLOR_ENCODING 0x8296 |
#define GL_COLOR_INDEX 0x1900 |
#define GL_COLOR_INDEXES 0x1603 |
#define GL_COLOR_LOGIC_OP 0x0BF2 |
#define GL_COLOR_MATERIAL 0x0B57 |
#define GL_COLOR_MATERIAL_FACE 0x0B55 |
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
#define GL_COLOR_RENDERABLE 0x8286 |
#define GL_COLOR_SUM 0x8458 |
#define GL_COLOR_TABLE 0x80D0 |
#define GL_COLOR_WRITEMASK 0x0C23 |
#define GL_COMBINE 0x8570 |
#define GL_COMBINE_ALPHA 0x8572 |
#define GL_COMBINE_RGB 0x8571 |
#define GL_COMMAND_BARRIER_BIT 0x00000040 |
#define GL_COMPARE_R_TO_TEXTURE 0x884E |
#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B |
#define GL_COMPILE 0x1300 |
#define GL_COMPILE_AND_EXECUTE 0x1301 |
#define GL_COMPILE_STATUS 0x8B81 |
#define GL_COMPRESSED_ALPHA 0x84E9 |
#define GL_COMPRESSED_INTENSITY 0x84EC |
#define GL_COMPRESSED_LUMINANCE 0x84EA |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
#define GL_COMPRESSED_R11_EAC 0x9270 |
#define GL_COMPRESSED_RED 0x8225 |
#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
#define GL_COMPRESSED_RG 0x8226 |
#define GL_COMPRESSED_RG11_EAC 0x9272 |
#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
#define GL_COMPRESSED_RGB 0x84ED |
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E |
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F |
#define GL_COMPRESSED_RGBA 0x84EE |
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C |
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
#define GL_COMPRESSED_SRGB 0x8C48 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define GL_COMPUTE_SHADER 0x91B9 |
#define GL_COMPUTE_SHADER_BIT 0x00000020 |
#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 |
#define GL_COMPUTE_SUBROUTINE 0x92ED |
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 |
#define GL_COMPUTE_TEXTURE 0x82A0 |
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
#define GL_CONDITION_SATISFIED 0x911C |
#define GL_CONSTANT 0x8576 |
#define GL_CONSTANT_ALPHA 0x8003 |
#define GL_CONSTANT_ATTENUATION 0x1207 |
#define GL_CONSTANT_COLOR 0x8001 |
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 |
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 |
#define GL_CONTEXT_FLAGS 0x821E |
#define GL_CONTEXT_LOST 0x0507 |
#define GL_CONTEXT_PROFILE_MASK 0x9126 |
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB |
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC |
#define GL_CONVOLUTION_1D 0x8010 |
#define GL_CONVOLUTION_2D 0x8011 |
#define GL_COORD_REPLACE 0x8862 |
#define GL_COPY 0x1503 |
#define GL_COPY_INVERTED 0x150C |
#define GL_COPY_PIXEL_TOKEN 0x0706 |
#define GL_COPY_READ_BUFFER 0x8F36 |
#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
#define GL_COPY_WRITE_BUFFER 0x8F37 |
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
#define GL_CULL_FACE 0x0B44 |
#define GL_CULL_FACE_MODE 0x0B45 |
#define GL_CURRENT_BIT 0x00000001 |
#define GL_CURRENT_COLOR 0x0B00 |
#define GL_CURRENT_FOG_COORD 0x8453 |
#define GL_CURRENT_FOG_COORDINATE 0x8453 |
#define GL_CURRENT_INDEX 0x0B01 |
#define GL_CURRENT_NORMAL 0x0B02 |
#define GL_CURRENT_PROGRAM 0x8B8D |
#define GL_CURRENT_QUERY 0x8865 |
#define GL_CURRENT_RASTER_COLOR 0x0B04 |
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
#define GL_CURRENT_RASTER_INDEX 0x0B05 |
#define GL_CURRENT_RASTER_POSITION 0x0B07 |
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
#define GL_CURRENT_SECONDARY_COLOR 0x8459 |
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
#define GL_CW 0x0900 |
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
#define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
#define GL_DEBUG_OUTPUT 0x92E0 |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
#define GL_DEBUG_SEVERITY_HIGH 0x9146 |
#define GL_DEBUG_SEVERITY_LOW 0x9148 |
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
#define GL_DEBUG_SOURCE_API 0x8246 |
#define GL_DEBUG_SOURCE_APPLICATION 0x824A |
#define GL_DEBUG_SOURCE_OTHER 0x824B |
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
#define GL_DEBUG_TYPE_ERROR 0x824C |
#define GL_DEBUG_TYPE_MARKER 0x8268 |
#define GL_DEBUG_TYPE_OTHER 0x8251 |
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
#define GL_DEBUG_TYPE_POP_GROUP 0x826A |
#define GL_DEBUG_TYPE_PORTABILITY 0x824F |
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
#define GL_DECAL 0x2101 |
#define GL_DECR 0x1E03 |
#define GL_DECR_WRAP 0x8508 |
#define GL_DELETE_STATUS 0x8B80 |
#define GL_DEPTH 0x1801 |
#define GL_DEPTH24_STENCIL8 0x88F0 |
#define GL_DEPTH32F_STENCIL8 0x8CAD |
#define GL_DEPTH_ATTACHMENT 0x8D00 |
#define GL_DEPTH_BIAS 0x0D1F |
#define GL_DEPTH_BITS 0x0D56 |
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
#define GL_DEPTH_CLAMP 0x864F |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
#define GL_DEPTH_COMPONENT 0x1902 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
#define GL_DEPTH_COMPONENT24 0x81A6 |
#define GL_DEPTH_COMPONENT32 0x81A7 |
#define GL_DEPTH_COMPONENT32F 0x8CAC |
#define GL_DEPTH_COMPONENTS 0x8284 |
#define GL_DEPTH_FUNC 0x0B74 |
#define GL_DEPTH_RANGE 0x0B70 |
#define GL_DEPTH_RENDERABLE 0x8287 |
#define GL_DEPTH_SCALE 0x0D1E |
#define GL_DEPTH_STENCIL 0x84F9 |
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
#define GL_DEPTH_TEST 0x0B71 |
#define GL_DEPTH_TEXTURE_MODE 0x884B |
#define GL_DEPTH_WRITEMASK 0x0B72 |
#define GL_DIFFUSE 0x1201 |
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
#define GL_DISPLAY_LIST 0x82E7 |
#define GL_DITHER 0x0BD0 |
#define GL_DOMAIN 0x0A02 |
#define GL_DONT_CARE 0x1100 |
#define GL_DOT3_RGB 0x86AE |
#define GL_DOT3_RGBA 0x86AF |
#define GL_DOUBLE 0x140A |
#define GL_DOUBLE_MAT2 0x8F46 |
#define GL_DOUBLE_MAT2x3 0x8F49 |
#define GL_DOUBLE_MAT2x4 0x8F4A |
#define GL_DOUBLE_MAT3 0x8F47 |
#define GL_DOUBLE_MAT3x2 0x8F4B |
#define GL_DOUBLE_MAT3x4 0x8F4C |
#define GL_DOUBLE_MAT4 0x8F48 |
#define GL_DOUBLE_MAT4x2 0x8F4D |
#define GL_DOUBLE_MAT4x3 0x8F4E |
#define GL_DOUBLE_VEC2 0x8FFC |
#define GL_DOUBLE_VEC3 0x8FFD |
#define GL_DOUBLE_VEC4 0x8FFE |
#define GL_DOUBLEBUFFER 0x0C32 |
#define GL_DRAW_BUFFER 0x0C01 |
#define GL_DRAW_BUFFER0 0x8825 |
#define GL_DRAW_BUFFER1 0x8826 |
#define GL_DRAW_BUFFER10 0x882F |
#define GL_DRAW_BUFFER11 0x8830 |
#define GL_DRAW_BUFFER12 0x8831 |
#define GL_DRAW_BUFFER13 0x8832 |
#define GL_DRAW_BUFFER14 0x8833 |
#define GL_DRAW_BUFFER15 0x8834 |
#define GL_DRAW_BUFFER2 0x8827 |
#define GL_DRAW_BUFFER3 0x8828 |
#define GL_DRAW_BUFFER4 0x8829 |
#define GL_DRAW_BUFFER5 0x882A |
#define GL_DRAW_BUFFER6 0x882B |
#define GL_DRAW_BUFFER7 0x882C |
#define GL_DRAW_BUFFER8 0x882D |
#define GL_DRAW_BUFFER9 0x882E |
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
#define GL_DRAW_PIXEL_TOKEN 0x0705 |
#define GL_DST_ALPHA 0x0304 |
#define GL_DST_COLOR 0x0306 |
#define GL_DYNAMIC_COPY 0x88EA |
#define GL_DYNAMIC_DRAW 0x88E8 |
#define GL_DYNAMIC_READ 0x88E9 |
#define GL_DYNAMIC_STORAGE_BIT 0x0100 |
#define GL_EDGE_FLAG 0x0B43 |
#define GL_EDGE_FLAG_ARRAY 0x8079 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
#define GL_EMISSION 0x1600 |
#define GL_ENABLE_BIT 0x00002000 |
#define GL_EQUAL 0x0202 |
#define GL_EQUIV 0x1509 |
#define GL_EVAL_BIT 0x00010000 |
#define GL_EXP 0x0800 |
#define GL_EXP2 0x0801 |
#define GL_EXTENSIONS 0x1F03 |
#define GL_EYE_LINEAR 0x2400 |
#define GL_EYE_PLANE 0x2502 |
#define GL_FALSE 0 |
#define GL_FASTEST 0x1101 |
#define GL_FEEDBACK 0x1C01 |
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
#define GL_FILL 0x1B02 |
#define GL_FILTER 0x829A |
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
#define GL_FIXED 0x140C |
#define GL_FIXED_ONLY 0x891D |
#define GL_FLAT 0x1D00 |
#define GL_FLOAT 0x1406 |
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
#define GL_FLOAT_MAT2 0x8B5A |
#define GL_FLOAT_MAT2x3 0x8B65 |
#define GL_FLOAT_MAT2x4 0x8B66 |
#define GL_FLOAT_MAT3 0x8B5B |
#define GL_FLOAT_MAT3x2 0x8B67 |
#define GL_FLOAT_MAT3x4 0x8B68 |
#define GL_FLOAT_MAT4 0x8B5C |
#define GL_FLOAT_MAT4x2 0x8B69 |
#define GL_FLOAT_MAT4x3 0x8B6A |
#define GL_FLOAT_VEC2 0x8B50 |
#define GL_FLOAT_VEC3 0x8B51 |
#define GL_FLOAT_VEC4 0x8B52 |
#define GL_FOG 0x0B60 |
#define GL_FOG_BIT 0x00000080 |
#define GL_FOG_COLOR 0x0B66 |
#define GL_FOG_COORD 0x8451 |
#define GL_FOG_COORD_ARRAY 0x8457 |
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D |
#define GL_FOG_COORD_ARRAY_POINTER 0x8456 |
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 |
#define GL_FOG_COORD_ARRAY_TYPE 0x8454 |
#define GL_FOG_COORD_SRC 0x8450 |
#define GL_FOG_COORDINATE 0x8451 |
#define GL_FOG_COORDINATE_ARRAY 0x8457 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
#define GL_FOG_COORDINATE_SOURCE 0x8450 |
#define GL_FOG_DENSITY 0x0B62 |
#define GL_FOG_END 0x0B64 |
#define GL_FOG_HINT 0x0C54 |
#define GL_FOG_INDEX 0x0B61 |
#define GL_FOG_MODE 0x0B65 |
#define GL_FOG_START 0x0B63 |
#define GL_FRACTIONAL_EVEN 0x8E7C |
#define GL_FRACTIONAL_ODD 0x8E7B |
#define GL_FRAGMENT_DEPTH 0x8452 |
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
#define GL_FRAGMENT_SHADER 0x8B30 |
#define GL_FRAGMENT_SHADER_BIT 0x00000002 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 |
#define GL_FRAGMENT_SUBROUTINE 0x92EC |
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 |
#define GL_FRAGMENT_TEXTURE 0x829F |
#define GL_FRAMEBUFFER 0x8D40 |
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
#define GL_FRAMEBUFFER_BLEND 0x828B |
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
#define GL_FRAMEBUFFER_RENDERABLE 0x8289 |
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A |
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
#define GL_FRONT 0x0404 |
#define GL_FRONT_AND_BACK 0x0408 |
#define GL_FRONT_FACE 0x0B46 |
#define GL_FRONT_LEFT 0x0400 |
#define GL_FRONT_RIGHT 0x0401 |
#define GL_FULL_SUPPORT 0x82B7 |
#define GL_FUNC_ADD 0x8006 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define GL_FUNC_SUBTRACT 0x800A |
#define GL_GENERATE_MIPMAP 0x8191 |
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
#define GL_GEOMETRY_SHADER 0x8DD9 |
#define GL_GEOMETRY_SHADER_BIT 0x00000004 |
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 |
#define GL_GEOMETRY_SUBROUTINE 0x92EB |
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 |
#define GL_GEOMETRY_TEXTURE 0x829E |
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
#define GL_GEQUAL 0x0206 |
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 |
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 |
#define GL_GREATER 0x0204 |
#define GL_GREEN 0x1904 |
#define GL_GREEN_BIAS 0x0D19 |
#define GL_GREEN_BITS 0x0D53 |
#define GL_GREEN_INTEGER 0x8D95 |
#define GL_GREEN_SCALE 0x0D18 |
#define GL_GUILTY_CONTEXT_RESET 0x8253 |
#define GL_HALF_FLOAT 0x140B |
#define GL_HIGH_FLOAT 0x8DF2 |
#define GL_HIGH_INT 0x8DF5 |
#define GL_HINT_BIT 0x00008000 |
#define GL_HISTOGRAM 0x8024 |
#define GL_IMAGE_1D 0x904C |
#define GL_IMAGE_1D_ARRAY 0x9052 |
#define GL_IMAGE_2D 0x904D |
#define GL_IMAGE_2D_ARRAY 0x9053 |
#define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
#define GL_IMAGE_2D_RECT 0x904F |
#define GL_IMAGE_3D 0x904E |
#define GL_IMAGE_BINDING_ACCESS 0x8F3E |
#define GL_IMAGE_BINDING_FORMAT 0x906E |
#define GL_IMAGE_BINDING_LAYER 0x8F3D |
#define GL_IMAGE_BINDING_LAYERED 0x8F3C |
#define GL_IMAGE_BINDING_LEVEL 0x8F3B |
#define GL_IMAGE_BINDING_NAME 0x8F3A |
#define GL_IMAGE_BUFFER 0x9051 |
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 |
#define GL_IMAGE_CLASS_11_11_10 0x82C2 |
#define GL_IMAGE_CLASS_1_X_16 0x82BE |
#define GL_IMAGE_CLASS_1_X_32 0x82BB |
#define GL_IMAGE_CLASS_1_X_8 0x82C1 |
#define GL_IMAGE_CLASS_2_X_16 0x82BD |
#define GL_IMAGE_CLASS_2_X_32 0x82BA |
#define GL_IMAGE_CLASS_2_X_8 0x82C0 |
#define GL_IMAGE_CLASS_4_X_16 0x82BC |
#define GL_IMAGE_CLASS_4_X_32 0x82B9 |
#define GL_IMAGE_CLASS_4_X_8 0x82BF |
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 |
#define GL_IMAGE_CUBE 0x9050 |
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
#define GL_IMAGE_PIXEL_FORMAT 0x82A9 |
#define GL_IMAGE_PIXEL_TYPE 0x82AA |
#define GL_IMAGE_TEXEL_SIZE 0x82A7 |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
#define GL_INCR 0x1E02 |
#define GL_INCR_WRAP 0x8507 |
#define GL_INDEX 0x8222 |
#define GL_INDEX_ARRAY 0x8077 |
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
#define GL_INDEX_ARRAY_POINTER 0x8091 |
#define GL_INDEX_ARRAY_STRIDE 0x8086 |
#define GL_INDEX_ARRAY_TYPE 0x8085 |
#define GL_INDEX_BITS 0x0D51 |
#define GL_INDEX_CLEAR_VALUE 0x0C20 |
#define GL_INDEX_LOGIC_OP 0x0BF1 |
#define GL_INDEX_MODE 0x0C30 |
#define GL_INDEX_OFFSET 0x0D13 |
#define GL_INDEX_SHIFT 0x0D12 |
#define GL_INDEX_WRITEMASK 0x0C21 |
#define GL_INFO_LOG_LENGTH 0x8B84 |
#define GL_INNOCENT_CONTEXT_RESET 0x8254 |
#define GL_INT 0x1404 |
#define GL_INT_2_10_10_10_REV 0x8D9F |
#define GL_INT_IMAGE_1D 0x9057 |
#define GL_INT_IMAGE_1D_ARRAY 0x905D |
#define GL_INT_IMAGE_2D 0x9058 |
#define GL_INT_IMAGE_2D_ARRAY 0x905E |
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
#define GL_INT_IMAGE_2D_RECT 0x905A |
#define GL_INT_IMAGE_3D 0x9059 |
#define GL_INT_IMAGE_BUFFER 0x905C |
#define GL_INT_IMAGE_CUBE 0x905B |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
#define GL_INT_SAMPLER_1D 0x8DC9 |
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
#define GL_INT_SAMPLER_2D 0x8DCA |
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
#define GL_INT_SAMPLER_3D 0x8DCB |
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
#define GL_INT_SAMPLER_CUBE 0x8DCC |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
#define GL_INT_VEC2 0x8B53 |
#define GL_INT_VEC3 0x8B54 |
#define GL_INT_VEC4 0x8B55 |
#define GL_INTENSITY 0x8049 |
#define GL_INTENSITY12 0x804C |
#define GL_INTENSITY16 0x804D |
#define GL_INTENSITY4 0x804A |
#define GL_INTENSITY8 0x804B |
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 |
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B |
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 |
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A |
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 |
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C |
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 |
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 |
#define GL_INTERNALFORMAT_PREFERRED 0x8270 |
#define GL_INTERNALFORMAT_RED_SIZE 0x8271 |
#define GL_INTERNALFORMAT_RED_TYPE 0x8278 |
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 |
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 |
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D |
#define GL_INTERNALFORMAT_SUPPORTED 0x826F |
#define GL_INTERPOLATE 0x8575 |
#define GL_INVALID_ENUM 0x0500 |
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
#define GL_INVALID_INDEX 0xFFFFFFFF |
#define GL_INVALID_OPERATION 0x0502 |
#define GL_INVALID_VALUE 0x0501 |
#define GL_INVERT 0x150A |
#define GL_IS_PER_PATCH 0x92E7 |
#define GL_IS_ROW_MAJOR 0x9300 |
#define GL_ISOLINES 0x8E7A |
#define GL_KEEP 0x1E00 |
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
#define GL_LAYER_PROVOKING_VERTEX 0x825E |
#define GL_LEFT 0x0406 |
#define GL_LEQUAL 0x0203 |
#define GL_LESS 0x0201 |
#define GL_LIGHT0 0x4000 |
#define GL_LIGHT1 0x4001 |
#define GL_LIGHT2 0x4002 |
#define GL_LIGHT3 0x4003 |
#define GL_LIGHT4 0x4004 |
#define GL_LIGHT5 0x4005 |
#define GL_LIGHT6 0x4006 |
#define GL_LIGHT7 0x4007 |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
#define GL_LIGHTING 0x0B50 |
#define GL_LIGHTING_BIT 0x00000040 |
#define GL_LINE 0x1B01 |
#define GL_LINE_BIT 0x00000004 |
#define GL_LINE_LOOP 0x0002 |
#define GL_LINE_RESET_TOKEN 0x0707 |
#define GL_LINE_SMOOTH 0x0B20 |
#define GL_LINE_SMOOTH_HINT 0x0C52 |
#define GL_LINE_STIPPLE 0x0B24 |
#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
#define GL_LINE_STRIP 0x0003 |
#define GL_LINE_STRIP_ADJACENCY 0x000B |
#define GL_LINE_TOKEN 0x0702 |
#define GL_LINE_WIDTH 0x0B21 |
#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_LINE_WIDTH_RANGE 0x0B22 |
#define GL_LINEAR 0x2601 |
#define GL_LINEAR_ATTENUATION 0x1208 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
#define GL_LINES 0x0001 |
#define GL_LINES_ADJACENCY 0x000A |
#define GL_LINK_STATUS 0x8B82 |
#define GL_LIST_BASE 0x0B32 |
#define GL_LIST_BIT 0x00020000 |
#define GL_LIST_INDEX 0x0B33 |
#define GL_LIST_MODE 0x0B30 |
#define GL_LOAD 0x0101 |
#define GL_LOCATION 0x930E |
#define GL_LOCATION_COMPONENT 0x934A |
#define GL_LOCATION_INDEX 0x930F |
#define GL_LOGIC_OP 0x0BF1 |
#define GL_LOGIC_OP_MODE 0x0BF0 |
#define GL_LOSE_CONTEXT_ON_RESET 0x8252 |
#define GL_LOW_FLOAT 0x8DF0 |
#define GL_LOW_INT 0x8DF3 |
#define GL_LOWER_LEFT 0x8CA1 |
#define GL_LUMINANCE 0x1909 |
#define GL_LUMINANCE12 0x8041 |
#define GL_LUMINANCE12_ALPHA12 0x8047 |
#define GL_LUMINANCE12_ALPHA4 0x8046 |
#define GL_LUMINANCE16 0x8042 |
#define GL_LUMINANCE16_ALPHA16 0x8048 |
#define GL_LUMINANCE4 0x803F |
#define GL_LUMINANCE4_ALPHA4 0x8043 |
#define GL_LUMINANCE6_ALPHA2 0x8044 |
#define GL_LUMINANCE8 0x8040 |
#define GL_LUMINANCE8_ALPHA8 0x8045 |
#define GL_LUMINANCE_ALPHA 0x190A |
#define GL_MAJOR_VERSION 0x821B |
#define GL_MANUAL_GENERATE_MIPMAP 0x8294 |
#define GL_MAP1_COLOR_4 0x0D90 |
#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
#define GL_MAP1_INDEX 0x0D91 |
#define GL_MAP1_NORMAL 0x0D92 |
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
#define GL_MAP1_VERTEX_3 0x0D97 |
#define GL_MAP1_VERTEX_4 0x0D98 |
#define GL_MAP2_COLOR_4 0x0DB0 |
#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
#define GL_MAP2_INDEX 0x0DB1 |
#define GL_MAP2_NORMAL 0x0DB2 |
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
#define GL_MAP2_VERTEX_3 0x0DB7 |
#define GL_MAP2_VERTEX_4 0x0DB8 |
#define GL_MAP_COHERENT_BIT 0x0080 |
#define GL_MAP_COLOR 0x0D10 |
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
#define GL_MAP_PERSISTENT_BIT 0x0040 |
#define GL_MAP_READ_BIT 0x0001 |
#define GL_MAP_STENCIL 0x0D11 |
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
#define GL_MAP_WRITE_BIT 0x0002 |
#define GL_MATRIX_MODE 0x0BA0 |
#define GL_MATRIX_STRIDE 0x92FF |
#define GL_MAX 0x8008 |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
#define GL_MAX_CLIP_DISTANCES 0x0D32 |
#define GL_MAX_CLIP_PLANES 0x0D32 |
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA |
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
#define GL_MAX_COMBINED_DIMENSIONS 0x8282 |
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define GL_MAX_CULL_DISTANCES 0x82F9 |
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
#define GL_MAX_DEPTH 0x8280 |
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
#define GL_MAX_DRAW_BUFFERS 0x8824 |
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
#define GL_MAX_ELEMENT_INDEX 0x8D6B |
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define GL_MAX_EVAL_ORDER 0x0D30 |
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
#define GL_MAX_HEIGHT 0x827F |
#define GL_MAX_IMAGE_SAMPLES 0x906D |
#define GL_MAX_IMAGE_UNITS 0x8F38 |
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
#define GL_MAX_LABEL_LENGTH 0x82E8 |
#define GL_MAX_LAYERS 0x8281 |
#define GL_MAX_LIGHTS 0x0D31 |
#define GL_MAX_LIST_NESTING 0x0B31 |
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
#define GL_MAX_NAME_LENGTH 0x92F6 |
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 |
#define GL_MAX_PATCH_VERTICES 0x8E7D |
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
#define GL_MAX_SAMPLES 0x8D57 |
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 |
#define GL_MAX_SUBROUTINES 0x8DE7 |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
#define GL_MAX_TEXTURE_COORDS 0x8871 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF |
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
#define GL_MAX_UNIFORM_LOCATIONS 0x826E |
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
#define GL_MAX_VARYING_FLOATS 0x8B4B |
#define GL_MAX_VARYING_VECTORS 0x8DFC |
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
#define GL_MAX_VERTEX_STREAMS 0x8E71 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
#define GL_MAX_VIEWPORTS 0x825B |
#define GL_MAX_WIDTH 0x827E |
#define GL_MEDIUM_FLOAT 0x8DF1 |
#define GL_MEDIUM_INT 0x8DF4 |
#define GL_MIN 0x8007 |
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC |
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
#define GL_MINMAX 0x802E |
#define GL_MINOR_VERSION 0x821C |
#define GL_MIPMAP 0x8293 |
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 |
#define GL_MIRRORED_REPEAT 0x8370 |
#define GL_MODELVIEW 0x1700 |
#define GL_MODELVIEW_MATRIX 0x0BA6 |
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
#define GL_MODULATE 0x2100 |
#define GL_MULT 0x0103 |
#define GL_MULTISAMPLE 0x809D |
#define GL_MULTISAMPLE_BIT 0x20000000 |
#define GL_N3F_V3F 0x2A25 |
#define GL_NAME_LENGTH 0x92F9 |
#define GL_NAME_STACK_DEPTH 0x0D70 |
#define GL_NAND 0x150E |
#define GL_NEAREST 0x2600 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
#define GL_NEGATIVE_ONE_TO_ONE 0x935E |
#define GL_NEVER 0x0200 |
#define GL_NICEST 0x1102 |
#define GL_NO_ERROR 0 |
#define GL_NO_RESET_NOTIFICATION 0x8261 |
#define GL_NONE 0 |
#define GL_NOOP 0x1505 |
#define GL_NOR 0x1508 |
#define GL_NORMAL_ARRAY 0x8075 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
#define GL_NORMAL_ARRAY_POINTER 0x808F |
#define GL_NORMAL_ARRAY_STRIDE 0x807F |
#define GL_NORMAL_ARRAY_TYPE 0x807E |
#define GL_NORMAL_MAP 0x8511 |
#define GL_NORMALIZE 0x0BA1 |
#define GL_NOTEQUAL 0x0205 |
#define GL_NUM_ACTIVE_VARIABLES 0x9304 |
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define GL_NUM_EXTENSIONS 0x821D |
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
#define GL_NUM_SAMPLE_COUNTS 0x9380 |
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 |
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 |
#define GL_OBJECT_LINEAR 0x2401 |
#define GL_OBJECT_PLANE 0x2501 |
#define GL_OBJECT_TYPE 0x9112 |
#define GL_OFFSET 0x92FC |
#define GL_ONE 1 |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
#define GL_OPERAND0_ALPHA 0x8598 |
#define GL_OPERAND0_RGB 0x8590 |
#define GL_OPERAND1_ALPHA 0x8599 |
#define GL_OPERAND1_RGB 0x8591 |
#define GL_OPERAND2_ALPHA 0x859A |
#define GL_OPERAND2_RGB 0x8592 |
#define GL_OR 0x1507 |
#define GL_OR_INVERTED 0x150D |
#define GL_OR_REVERSE 0x150B |
#define GL_ORDER 0x0A01 |
#define GL_OUT_OF_MEMORY 0x0505 |
#define GL_PACK_ALIGNMENT 0x0D05 |
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D |
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C |
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E |
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B |
#define GL_PACK_IMAGE_HEIGHT 0x806C |
#define GL_PACK_LSB_FIRST 0x0D01 |
#define GL_PACK_ROW_LENGTH 0x0D02 |
#define GL_PACK_SKIP_IMAGES 0x806B |
#define GL_PACK_SKIP_PIXELS 0x0D04 |
#define GL_PACK_SKIP_ROWS 0x0D03 |
#define GL_PACK_SWAP_BYTES 0x0D00 |
#define GL_PARAMETER_BUFFER 0x80EE |
#define GL_PARAMETER_BUFFER_BINDING 0x80EF |
#define GL_PASS_THROUGH_TOKEN 0x0700 |
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
#define GL_PATCH_VERTICES 0x8E72 |
#define GL_PATCHES 0x000E |
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
#define GL_PIXEL_MODE_BIT 0x00000020 |
#define GL_PIXEL_PACK_BUFFER 0x88EB |
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
#define GL_POINT 0x1B00 |
#define GL_POINT_BIT 0x00000002 |
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
#define GL_POINT_SIZE 0x0B11 |
#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_POINT_SIZE_MAX 0x8127 |
#define GL_POINT_SIZE_MIN 0x8126 |
#define GL_POINT_SIZE_RANGE 0x0B12 |
#define GL_POINT_SMOOTH 0x0B10 |
#define GL_POINT_SMOOTH_HINT 0x0C51 |
#define GL_POINT_SPRITE 0x8861 |
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
#define GL_POINT_TOKEN 0x0701 |
#define GL_POINTS 0x0000 |
#define GL_POLYGON 0x0009 |
#define GL_POLYGON_BIT 0x00000008 |
#define GL_POLYGON_MODE 0x0B40 |
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
#define GL_POLYGON_OFFSET_FILL 0x8037 |
#define GL_POLYGON_OFFSET_LINE 0x2A02 |
#define GL_POLYGON_OFFSET_POINT 0x2A01 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
#define GL_POLYGON_SMOOTH 0x0B41 |
#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
#define GL_POLYGON_STIPPLE 0x0B42 |
#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
#define GL_POLYGON_TOKEN 0x0703 |
#define GL_POSITION 0x1203 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define GL_PREVIOUS 0x8578 |
#define GL_PRIMARY_COLOR 0x8577 |
#define GL_PRIMITIVE_RESTART 0x8F9D |
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
#define GL_PRIMITIVES_GENERATED 0x8C87 |
#define GL_PRIMITIVES_SUBMITTED 0x82EF |
#define GL_PROGRAM 0x82E2 |
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
#define GL_PROGRAM_INPUT 0x92E3 |
#define GL_PROGRAM_OUTPUT 0x92E4 |
#define GL_PROGRAM_PIPELINE 0x82E4 |
#define GL_PROGRAM_PIPELINE_BINDING 0x825A |
#define GL_PROGRAM_POINT_SIZE 0x8642 |
#define GL_PROGRAM_SEPARABLE 0x8258 |
#define GL_PROJECTION 0x1701 |
#define GL_PROJECTION_MATRIX 0x0BA7 |
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
#define GL_PROVOKING_VERTEX 0x8E4F |
#define GL_PROXY_COLOR_TABLE 0x80D3 |
#define GL_PROXY_HISTOGRAM 0x8025 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define GL_PROXY_TEXTURE_1D 0x8063 |
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
#define GL_PROXY_TEXTURE_2D 0x8064 |
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
#define GL_PROXY_TEXTURE_3D 0x8070 |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
#define GL_Q 0x2003 |
#define GL_QUAD_STRIP 0x0008 |
#define GL_QUADRATIC_ATTENUATION 0x1209 |
#define GL_QUADS 0x0007 |
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
#define GL_QUERY 0x82E3 |
#define GL_QUERY_BUFFER 0x9192 |
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 |
#define GL_QUERY_BUFFER_BINDING 0x9193 |
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A |
#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 |
#define GL_QUERY_COUNTER_BITS 0x8864 |
#define GL_QUERY_NO_WAIT 0x8E14 |
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 |
#define GL_QUERY_RESULT 0x8866 |
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
#define GL_QUERY_RESULT_NO_WAIT 0x9194 |
#define GL_QUERY_TARGET 0x82EA |
#define GL_QUERY_WAIT 0x8E13 |
#define GL_QUERY_WAIT_INVERTED 0x8E17 |
#define GL_R 0x2002 |
#define GL_R11F_G11F_B10F 0x8C3A |
#define GL_R16 0x822A |
#define GL_R16_SNORM 0x8F98 |
#define GL_R16F 0x822D |
#define GL_R16I 0x8233 |
#define GL_R16UI 0x8234 |
#define GL_R32F 0x822E |
#define GL_R32I 0x8235 |
#define GL_R32UI 0x8236 |
#define GL_R3_G3_B2 0x2A10 |
#define GL_R8 0x8229 |
#define GL_R8_SNORM 0x8F94 |
#define GL_R8I 0x8231 |
#define GL_R8UI 0x8232 |
#define GL_RASTERIZER_DISCARD 0x8C89 |
#define GL_READ_BUFFER 0x0C02 |
#define GL_READ_FRAMEBUFFER 0x8CA8 |
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
#define GL_READ_ONLY 0x88B8 |
#define GL_READ_PIXELS 0x828C |
#define GL_READ_PIXELS_FORMAT 0x828D |
#define GL_READ_PIXELS_TYPE 0x828E |
#define GL_READ_WRITE 0x88BA |
#define GL_RED 0x1903 |
#define GL_RED_BIAS 0x0D15 |
#define GL_RED_BITS 0x0D52 |
#define GL_RED_INTEGER 0x8D94 |
#define GL_RED_SCALE 0x0D14 |
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
#define GL_REFLECTION_MAP 0x8512 |
#define GL_RENDER 0x1C00 |
#define GL_RENDER_MODE 0x0C40 |
#define GL_RENDERBUFFER 0x8D41 |
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
#define GL_RENDERER 0x1F01 |
#define GL_REPEAT 0x2901 |
#define GL_REPLACE 0x1E01 |
#define GL_RESCALE_NORMAL 0x803A |
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 |
#define GL_RETURN 0x0102 |
#define GL_RG 0x8227 |
#define GL_RG16 0x822C |
#define GL_RG16_SNORM 0x8F99 |
#define GL_RG16F 0x822F |
#define GL_RG16I 0x8239 |
#define GL_RG16UI 0x823A |
#define GL_RG32F 0x8230 |
#define GL_RG32I 0x823B |
#define GL_RG32UI 0x823C |
#define GL_RG8 0x822B |
#define GL_RG8_SNORM 0x8F95 |
#define GL_RG8I 0x8237 |
#define GL_RG8UI 0x8238 |
#define GL_RG_INTEGER 0x8228 |
#define GL_RGB 0x1907 |
#define GL_RGB10 0x8052 |
#define GL_RGB10_A2 0x8059 |
#define GL_RGB10_A2UI 0x906F |
#define GL_RGB12 0x8053 |
#define GL_RGB16 0x8054 |
#define GL_RGB16_SNORM 0x8F9A |
#define GL_RGB16F 0x881B |
#define GL_RGB16I 0x8D89 |
#define GL_RGB16UI 0x8D77 |
#define GL_RGB32F 0x8815 |
#define GL_RGB32I 0x8D83 |
#define GL_RGB32UI 0x8D71 |
#define GL_RGB4 0x804F |
#define GL_RGB5 0x8050 |
#define GL_RGB565 0x8D62 |
#define GL_RGB5_A1 0x8057 |
#define GL_RGB8 0x8051 |
#define GL_RGB8_SNORM 0x8F96 |
#define GL_RGB8I 0x8D8F |
#define GL_RGB8UI 0x8D7D |
#define GL_RGB9_E5 0x8C3D |
#define GL_RGB_INTEGER 0x8D98 |
#define GL_RGB_SCALE 0x8573 |
#define GL_RGBA 0x1908 |
#define GL_RGBA12 0x805A |
#define GL_RGBA16 0x805B |
#define GL_RGBA16_SNORM 0x8F9B |
#define GL_RGBA16F 0x881A |
#define GL_RGBA16I 0x8D88 |
#define GL_RGBA16UI 0x8D76 |
#define GL_RGBA2 0x8055 |
#define GL_RGBA32F 0x8814 |
#define GL_RGBA32I 0x8D82 |
#define GL_RGBA32UI 0x8D70 |
#define GL_RGBA4 0x8056 |
#define GL_RGBA8 0x8058 |
#define GL_RGBA8_SNORM 0x8F97 |
#define GL_RGBA8I 0x8D8E |
#define GL_RGBA8UI 0x8D7C |
#define GL_RGBA_INTEGER 0x8D99 |
#define GL_RGBA_MODE 0x0C31 |
#define GL_RIGHT 0x0407 |
#define GL_S 0x2000 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
#define GL_SAMPLE_BUFFERS 0x80A8 |
#define GL_SAMPLE_COVERAGE 0x80A0 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define GL_SAMPLE_MASK 0x8E51 |
#define GL_SAMPLE_MASK_VALUE 0x8E52 |
#define GL_SAMPLE_POSITION 0x8E50 |
#define GL_SAMPLE_SHADING 0x8C36 |
#define GL_SAMPLER 0x82E6 |
#define GL_SAMPLER_1D 0x8B5D |
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
#define GL_SAMPLER_2D 0x8B5E |
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
#define GL_SAMPLER_2D_RECT 0x8B63 |
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
#define GL_SAMPLER_3D 0x8B5F |
#define GL_SAMPLER_BINDING 0x8919 |
#define GL_SAMPLER_BUFFER 0x8DC2 |
#define GL_SAMPLER_CUBE 0x8B60 |
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
#define GL_SAMPLES 0x80A9 |
#define GL_SAMPLES_PASSED 0x8914 |
#define GL_SCISSOR_BIT 0x00080000 |
#define GL_SCISSOR_BOX 0x0C10 |
#define GL_SCISSOR_TEST 0x0C11 |
#define GL_SECONDARY_COLOR_ARRAY 0x845E |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
#define GL_SELECT 0x1C02 |
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
#define GL_SEPARABLE_2D 0x8012 |
#define GL_SEPARATE_ATTRIBS 0x8C8D |
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define GL_SET 0x150F |
#define GL_SHADE_MODEL 0x0B54 |
#define GL_SHADER 0x82E1 |
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 |
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
#define GL_SHADER_COMPILER 0x8DFA |
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
#define GL_SHADER_IMAGE_ATOMIC 0x82A6 |
#define GL_SHADER_IMAGE_LOAD 0x82A4 |
#define GL_SHADER_IMAGE_STORE 0x82A5 |
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
#define GL_SHADER_STORAGE_BLOCK 0x92E6 |
#define GL_SHADER_STORAGE_BUFFER 0x90D2 |
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
#define GL_SHADER_TYPE 0x8B4F |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define GL_SHININESS 0x1601 |
#define GL_SHORT 0x1402 |
#define GL_SIGNALED 0x9119 |
#define GL_SIGNED_NORMALIZED 0x8F9C |
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC |
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE |
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD |
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF |
#define GL_SINGLE_COLOR 0x81F9 |
#define GL_SLUMINANCE 0x8C46 |
#define GL_SLUMINANCE8 0x8C47 |
#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
#define GL_SLUMINANCE_ALPHA 0x8C44 |
#define GL_SMOOTH 0x1D01 |
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define GL_SOURCE0_ALPHA 0x8588 |
#define GL_SOURCE0_RGB 0x8580 |
#define GL_SOURCE1_ALPHA 0x8589 |
#define GL_SOURCE1_RGB 0x8581 |
#define GL_SOURCE2_ALPHA 0x858A |
#define GL_SOURCE2_RGB 0x8582 |
#define GL_SPECULAR 0x1202 |
#define GL_SPHERE_MAP 0x2402 |
#define GL_SPIR_V_BINARY 0x9552 |
#define GL_SPIR_V_EXTENSIONS 0x9553 |
#define GL_SPOT_CUTOFF 0x1206 |
#define GL_SPOT_DIRECTION 0x1204 |
#define GL_SPOT_EXPONENT 0x1205 |
#define GL_SRC0_ALPHA 0x8588 |
#define GL_SRC0_RGB 0x8580 |
#define GL_SRC1_ALPHA 0x8589 |
#define GL_SRC1_COLOR 0x88F9 |
#define GL_SRC1_RGB 0x8581 |
#define GL_SRC2_ALPHA 0x858A |
#define GL_SRC2_RGB 0x8582 |
#define GL_SRC_ALPHA 0x0302 |
#define GL_SRC_ALPHA_SATURATE 0x0308 |
#define GL_SRC_COLOR 0x0300 |
#define GL_SRGB 0x8C40 |
#define GL_SRGB8 0x8C41 |
#define GL_SRGB8_ALPHA8 0x8C43 |
#define GL_SRGB_ALPHA 0x8C42 |
#define GL_SRGB_READ 0x8297 |
#define GL_SRGB_WRITE 0x8298 |
#define GL_STACK_OVERFLOW 0x0503 |
#define GL_STACK_UNDERFLOW 0x0504 |
#define GL_STATIC_COPY 0x88E6 |
#define GL_STATIC_DRAW 0x88E4 |
#define GL_STATIC_READ 0x88E5 |
#define GL_STENCIL 0x1802 |
#define GL_STENCIL_ATTACHMENT 0x8D20 |
#define GL_STENCIL_BACK_FAIL 0x8801 |
#define GL_STENCIL_BACK_FUNC 0x8800 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
#define GL_STENCIL_BACK_REF 0x8CA3 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
#define GL_STENCIL_BITS 0x0D57 |
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
#define GL_STENCIL_COMPONENTS 0x8285 |
#define GL_STENCIL_FAIL 0x0B94 |
#define GL_STENCIL_FUNC 0x0B92 |
#define GL_STENCIL_INDEX 0x1901 |
#define GL_STENCIL_INDEX1 0x8D46 |
#define GL_STENCIL_INDEX16 0x8D49 |
#define GL_STENCIL_INDEX4 0x8D47 |
#define GL_STENCIL_INDEX8 0x8D48 |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
#define GL_STENCIL_REF 0x0B97 |
#define GL_STENCIL_RENDERABLE 0x8288 |
#define GL_STENCIL_TEST 0x0B90 |
#define GL_STENCIL_VALUE_MASK 0x0B93 |
#define GL_STENCIL_WRITEMASK 0x0B98 |
#define GL_STEREO 0x0C33 |
#define GL_STREAM_COPY 0x88E2 |
#define GL_STREAM_DRAW 0x88E0 |
#define GL_STREAM_READ 0x88E1 |
#define GL_SUBPIXEL_BITS 0x0D50 |
#define GL_SUBTRACT 0x84E7 |
#define GL_SYNC_CONDITION 0x9113 |
#define GL_SYNC_FENCE 0x9116 |
#define GL_SYNC_FLAGS 0x9115 |
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
#define GL_SYNC_STATUS 0x9114 |
#define GL_T 0x2001 |
#define GL_T2F_C3F_V3F 0x2A2A |
#define GL_T2F_C4F_N3F_V3F 0x2A2C |
#define GL_T2F_C4UB_V3F 0x2A29 |
#define GL_T2F_N3F_V3F 0x2A2B |
#define GL_T2F_V3F 0x2A27 |
#define GL_T4F_C4F_N3F_V4F 0x2A2D |
#define GL_T4F_V4F 0x2A28 |
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
#define GL_TESS_CONTROL_SHADER 0x8E88 |
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 |
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 |
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF |
#define GL_TESS_CONTROL_TEXTURE 0x829C |
#define GL_TESS_EVALUATION_SHADER 0x8E87 |
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 |
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA |
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 |
#define GL_TESS_EVALUATION_TEXTURE 0x829D |
#define GL_TESS_GEN_MODE 0x8E76 |
#define GL_TESS_GEN_POINT_MODE 0x8E79 |
#define GL_TESS_GEN_SPACING 0x8E77 |
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
#define GL_TEXTURE 0x1702 |
#define GL_TEXTURE0 0x84C0 |
#define GL_TEXTURE1 0x84C1 |
#define GL_TEXTURE10 0x84CA |
#define GL_TEXTURE11 0x84CB |
#define GL_TEXTURE12 0x84CC |
#define GL_TEXTURE13 0x84CD |
#define GL_TEXTURE14 0x84CE |
#define GL_TEXTURE15 0x84CF |
#define GL_TEXTURE16 0x84D0 |
#define GL_TEXTURE17 0x84D1 |
#define GL_TEXTURE18 0x84D2 |
#define GL_TEXTURE19 0x84D3 |
#define GL_TEXTURE2 0x84C2 |
#define GL_TEXTURE20 0x84D4 |
#define GL_TEXTURE21 0x84D5 |
#define GL_TEXTURE22 0x84D6 |
#define GL_TEXTURE23 0x84D7 |
#define GL_TEXTURE24 0x84D8 |
#define GL_TEXTURE25 0x84D9 |
#define GL_TEXTURE26 0x84DA |
#define GL_TEXTURE27 0x84DB |
#define GL_TEXTURE28 0x84DC |
#define GL_TEXTURE29 0x84DD |
#define GL_TEXTURE3 0x84C3 |
#define GL_TEXTURE30 0x84DE |
#define GL_TEXTURE31 0x84DF |
#define GL_TEXTURE4 0x84C4 |
#define GL_TEXTURE5 0x84C5 |
#define GL_TEXTURE6 0x84C6 |
#define GL_TEXTURE7 0x84C7 |
#define GL_TEXTURE8 0x84C8 |
#define GL_TEXTURE9 0x84C9 |
#define GL_TEXTURE_1D 0x0DE0 |
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
#define GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
#define GL_TEXTURE_3D 0x806F |
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
#define GL_TEXTURE_BASE_LEVEL 0x813C |
#define GL_TEXTURE_BINDING_1D 0x8068 |
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
#define GL_TEXTURE_BINDING_2D 0x8069 |
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
#define GL_TEXTURE_BINDING_3D 0x806A |
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
#define GL_TEXTURE_BIT 0x00040000 |
#define GL_TEXTURE_BLUE_SIZE 0x805E |
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
#define GL_TEXTURE_BORDER 0x1005 |
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
#define GL_TEXTURE_BUFFER 0x8C2A |
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
#define GL_TEXTURE_BUFFER_OFFSET 0x919D |
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
#define GL_TEXTURE_BUFFER_SIZE 0x919E |
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
#define GL_TEXTURE_COMPARE_MODE 0x884C |
#define GL_TEXTURE_COMPONENTS 0x1003 |
#define GL_TEXTURE_COMPRESSED 0x86A1 |
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 |
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 |
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
#define GL_TEXTURE_COORD_ARRAY 0x8078 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
#define GL_TEXTURE_CUBE_MAP 0x8513 |
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
#define GL_TEXTURE_DEPTH 0x8071 |
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
#define GL_TEXTURE_ENV 0x2300 |
#define GL_TEXTURE_ENV_COLOR 0x2201 |
#define GL_TEXTURE_ENV_MODE 0x2200 |
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
#define GL_TEXTURE_FILTER_CONTROL 0x8500 |
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
#define GL_TEXTURE_GATHER 0x82A2 |
#define GL_TEXTURE_GATHER_SHADOW 0x82A3 |
#define GL_TEXTURE_GEN_MODE 0x2500 |
#define GL_TEXTURE_GEN_Q 0x0C63 |
#define GL_TEXTURE_GEN_R 0x0C62 |
#define GL_TEXTURE_GEN_S 0x0C60 |
#define GL_TEXTURE_GEN_T 0x0C61 |
#define GL_TEXTURE_GREEN_SIZE 0x805D |
#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
#define GL_TEXTURE_HEIGHT 0x1001 |
#define GL_TEXTURE_IMAGE_FORMAT 0x828F |
#define GL_TEXTURE_IMAGE_TYPE 0x8290 |
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 |
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
#define GL_TEXTURE_LOD_BIAS 0x8501 |
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 |
#define GL_TEXTURE_MAG_FILTER 0x2800 |
#define GL_TEXTURE_MATRIX 0x0BA8 |
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE |
#define GL_TEXTURE_MAX_LEVEL 0x813D |
#define GL_TEXTURE_MAX_LOD 0x813B |
#define GL_TEXTURE_MIN_FILTER 0x2801 |
#define GL_TEXTURE_MIN_LOD 0x813A |
#define GL_TEXTURE_PRIORITY 0x8066 |
#define GL_TEXTURE_RECTANGLE 0x84F5 |
#define GL_TEXTURE_RED_SIZE 0x805C |
#define GL_TEXTURE_RED_TYPE 0x8C10 |
#define GL_TEXTURE_RESIDENT 0x8067 |
#define GL_TEXTURE_SAMPLES 0x9106 |
#define GL_TEXTURE_SHADOW 0x82A1 |
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
#define GL_TEXTURE_TARGET 0x1006 |
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
#define GL_TEXTURE_VIEW 0x82B5 |
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD |
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB |
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE |
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC |
#define GL_TEXTURE_WIDTH 0x1000 |
#define GL_TEXTURE_WRAP_R 0x8072 |
#define GL_TEXTURE_WRAP_S 0x2802 |
#define GL_TEXTURE_WRAP_T 0x2803 |
#define GL_TIME_ELAPSED 0x88BF |
#define GL_TIMEOUT_EXPIRED 0x911B |
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
#define GL_TIMESTAMP 0x8E28 |
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
#define GL_TRANSFORM_BIT 0x00001000 |
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C |
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC |
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED |
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
#define GL_TRIANGLE_FAN 0x0006 |
#define GL_TRIANGLE_STRIP 0x0005 |
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
#define GL_TRIANGLES 0x0004 |
#define GL_TRIANGLES_ADJACENCY 0x000C |
#define GL_TRUE 1 |
#define GL_TYPE 0x92FA |
#define GL_UNDEFINED_VERTEX 0x8260 |
#define GL_UNIFORM 0x92E1 |
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
#define GL_UNIFORM_BARRIER_BIT 0x00000004 |
#define GL_UNIFORM_BLOCK 0x92E2 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
#define GL_UNIFORM_BUFFER 0x8A11 |
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
#define GL_UNIFORM_BUFFER_START 0x8A29 |
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
#define GL_UNIFORM_OFFSET 0x8A3B |
#define GL_UNIFORM_SIZE 0x8A38 |
#define GL_UNIFORM_TYPE 0x8A37 |
#define GL_UNKNOWN_CONTEXT_RESET 0x8255 |
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 |
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 |
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A |
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 |
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define GL_UNPACK_LSB_FIRST 0x0CF1 |
#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
#define GL_UNPACK_SKIP_IMAGES 0x806D |
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
#define GL_UNSIGNALED 0x9118 |
#define GL_UNSIGNED_BYTE 0x1401 |
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define GL_UNSIGNED_INT 0x1405 |
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
#define GL_UNSIGNED_INT_24_8 0x84FA |
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
#define GL_UNSIGNED_SHORT 0x1403 |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define GL_UPPER_LEFT 0x8CA2 |
#define GL_V2F 0x2A20 |
#define GL_V3F 0x2A21 |
#define GL_VALIDATE_STATUS 0x8B83 |
#define GL_VENDOR 0x1F00 |
#define GL_VERSION 0x1F02 |
#define GL_VERSION_1_0 1 |
#define GL_VERSION_1_1 1 |
#define GL_VERSION_1_2 1 |
#define GL_VERSION_1_3 1 |
#define GL_VERSION_1_4 1 |
#define GL_VERSION_1_5 1 |
#define GL_VERSION_2_0 1 |
#define GL_VERSION_2_1 1 |
#define GL_VERSION_3_0 1 |
#define GL_VERSION_3_1 1 |
#define GL_VERSION_3_2 1 |
#define GL_VERSION_3_3 1 |
#define GL_VERSION_4_0 1 |
#define GL_VERSION_4_1 1 |
#define GL_VERSION_4_2 1 |
#define GL_VERSION_4_3 1 |
#define GL_VERSION_4_4 1 |
#define GL_VERSION_4_5 1 |
#define GL_VERSION_4_6 1 |
#define GL_VERTEX_ARRAY 0x8074 |
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
#define GL_VERTEX_ARRAY_POINTER 0x808E |
#define GL_VERTEX_ARRAY_SIZE 0x807A |
#define GL_VERTEX_ARRAY_STRIDE 0x807C |
#define GL_VERTEX_ARRAY_TYPE 0x807B |
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
#define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
#define GL_VERTEX_BINDING_BUFFER 0x8F4F |
#define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
#define GL_VERTEX_BINDING_OFFSET 0x82D7 |
#define GL_VERTEX_BINDING_STRIDE 0x82D8 |
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
#define GL_VERTEX_SHADER 0x8B31 |
#define GL_VERTEX_SHADER_BIT 0x00000001 |
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 |
#define GL_VERTEX_SUBROUTINE 0x92E8 |
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE |
#define GL_VERTEX_TEXTURE 0x829B |
#define GL_VERTICES_SUBMITTED 0x82EE |
#define GL_VIEW_CLASS_128_BITS 0x82C4 |
#define GL_VIEW_CLASS_16_BITS 0x82CA |
#define GL_VIEW_CLASS_24_BITS 0x82C9 |
#define GL_VIEW_CLASS_32_BITS 0x82C8 |
#define GL_VIEW_CLASS_48_BITS 0x82C7 |
#define GL_VIEW_CLASS_64_BITS 0x82C6 |
#define GL_VIEW_CLASS_8_BITS 0x82CB |
#define GL_VIEW_CLASS_96_BITS 0x82C5 |
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 |
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 |
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 |
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 |
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC |
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD |
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE |
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF |
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 |
#define GL_VIEWPORT 0x0BA2 |
#define GL_VIEWPORT_BIT 0x00000800 |
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D |
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F |
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C |
#define GL_WAIT_FAILED 0x911D |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
#define GL_WRITE_ONLY 0x88B9 |
#define GL_XOR 0x1506 |
#define GL_ZERO 0 |
#define GL_ZERO_TO_ONE 0x935F |
#define GL_ZOOM_X 0x0D16 |
#define GL_ZOOM_Y 0x0D17 |
#define glAccum glad_glAccum |
#define glActiveShaderProgram glad_glActiveShaderProgram |
#define glActiveTexture glad_glActiveTexture |
#define glAlphaFunc glad_glAlphaFunc |
#define GLAPI extern |
#define GLAPIENTRY APIENTRY |
#define glAreTexturesResident glad_glAreTexturesResident |
#define glArrayElement glad_glArrayElement |
#define glAttachShader glad_glAttachShader |
#define glBegin glad_glBegin |
#define glBeginConditionalRender glad_glBeginConditionalRender |
#define glBeginQuery glad_glBeginQuery |
#define glBeginQueryIndexed glad_glBeginQueryIndexed |
#define glBeginTransformFeedback glad_glBeginTransformFeedback |
#define glBindAttribLocation glad_glBindAttribLocation |
#define glBindBuffer glad_glBindBuffer |
#define glBindBufferBase glad_glBindBufferBase |
#define glBindBufferRange glad_glBindBufferRange |
#define glBindBuffersBase glad_glBindBuffersBase |
#define glBindBuffersRange glad_glBindBuffersRange |
#define glBindFragDataLocation glad_glBindFragDataLocation |
#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed |
#define glBindFramebuffer glad_glBindFramebuffer |
#define glBindImageTexture glad_glBindImageTexture |
#define glBindImageTextures glad_glBindImageTextures |
#define glBindProgramPipeline glad_glBindProgramPipeline |
#define glBindRenderbuffer glad_glBindRenderbuffer |
#define glBindSampler glad_glBindSampler |
#define glBindSamplers glad_glBindSamplers |
#define glBindTexture glad_glBindTexture |
#define glBindTextures glad_glBindTextures |
#define glBindTextureUnit glad_glBindTextureUnit |
#define glBindTransformFeedback glad_glBindTransformFeedback |
#define glBindVertexArray glad_glBindVertexArray |
#define glBindVertexBuffer glad_glBindVertexBuffer |
#define glBindVertexBuffers glad_glBindVertexBuffers |
#define glBitmap glad_glBitmap |
#define glBlendColor glad_glBlendColor |
#define glBlendEquation glad_glBlendEquation |
#define glBlendEquationi glad_glBlendEquationi |
#define glBlendEquationSeparate glad_glBlendEquationSeparate |
#define glBlendEquationSeparatei glad_glBlendEquationSeparatei |
#define glBlendFunc glad_glBlendFunc |
#define glBlendFunci glad_glBlendFunci |
#define glBlendFuncSeparate glad_glBlendFuncSeparate |
#define glBlendFuncSeparatei glad_glBlendFuncSeparatei |
#define glBlitFramebuffer glad_glBlitFramebuffer |
#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer |
#define glBufferData glad_glBufferData |
#define glBufferStorage glad_glBufferStorage |
#define glBufferSubData glad_glBufferSubData |
#define glCallList glad_glCallList |
#define glCallLists glad_glCallLists |
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus |
#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus |
#define glClampColor glad_glClampColor |
#define glClear glad_glClear |
#define glClearAccum glad_glClearAccum |
#define glClearBufferData glad_glClearBufferData |
#define glClearBufferfi glad_glClearBufferfi |
#define glClearBufferfv glad_glClearBufferfv |
#define glClearBufferiv glad_glClearBufferiv |
#define glClearBufferSubData glad_glClearBufferSubData |
#define glClearBufferuiv glad_glClearBufferuiv |
#define glClearColor glad_glClearColor |
#define glClearDepth glad_glClearDepth |
#define glClearDepthf glad_glClearDepthf |
#define glClearIndex glad_glClearIndex |
#define glClearNamedBufferData glad_glClearNamedBufferData |
#define glClearNamedBufferSubData glad_glClearNamedBufferSubData |
#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi |
#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv |
#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv |
#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv |
#define glClearStencil glad_glClearStencil |
#define glClearTexImage glad_glClearTexImage |
#define glClearTexSubImage glad_glClearTexSubImage |
#define glClientActiveTexture glad_glClientActiveTexture |
#define glClientWaitSync glad_glClientWaitSync |
#define glClipControl glad_glClipControl |
#define glClipPlane glad_glClipPlane |
#define glColor3b glad_glColor3b |
#define glColor3bv glad_glColor3bv |
#define glColor3d glad_glColor3d |
#define glColor3dv glad_glColor3dv |
#define glColor3f glad_glColor3f |
#define glColor3fv glad_glColor3fv |
#define glColor3i glad_glColor3i |
#define glColor3iv glad_glColor3iv |
#define glColor3s glad_glColor3s |
#define glColor3sv glad_glColor3sv |
#define glColor3ub glad_glColor3ub |
#define glColor3ubv glad_glColor3ubv |
#define glColor3ui glad_glColor3ui |
#define glColor3uiv glad_glColor3uiv |
#define glColor3us glad_glColor3us |
#define glColor3usv glad_glColor3usv |
#define glColor4b glad_glColor4b |
#define glColor4bv glad_glColor4bv |
#define glColor4d glad_glColor4d |
#define glColor4dv glad_glColor4dv |
#define glColor4f glad_glColor4f |
#define glColor4fv glad_glColor4fv |
#define glColor4i glad_glColor4i |
#define glColor4iv glad_glColor4iv |
#define glColor4s glad_glColor4s |
#define glColor4sv glad_glColor4sv |
#define glColor4ub glad_glColor4ub |
#define glColor4ubv glad_glColor4ubv |
#define glColor4ui glad_glColor4ui |
#define glColor4uiv glad_glColor4uiv |
#define glColor4us glad_glColor4us |
#define glColor4usv glad_glColor4usv |
#define glColorMask glad_glColorMask |
#define glColorMaski glad_glColorMaski |
#define glColorMaterial glad_glColorMaterial |
#define glColorP3ui glad_glColorP3ui |
#define glColorP3uiv glad_glColorP3uiv |
#define glColorP4ui glad_glColorP4ui |
#define glColorP4uiv glad_glColorP4uiv |
#define glColorPointer glad_glColorPointer |
#define glCompileShader glad_glCompileShader |
#define glCompressedTexImage1D glad_glCompressedTexImage1D |
#define glCompressedTexImage2D glad_glCompressedTexImage2D |
#define glCompressedTexImage3D glad_glCompressedTexImage3D |
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D |
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D |
#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D |
#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D |
#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D |
#define glCopyBufferSubData glad_glCopyBufferSubData |
#define glCopyImageSubData glad_glCopyImageSubData |
#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData |
#define glCopyPixels glad_glCopyPixels |
#define glCopyTexImage1D glad_glCopyTexImage1D |
#define glCopyTexImage2D glad_glCopyTexImage2D |
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D |
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D |
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D |
#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D |
#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D |
#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D |
#define glCreateBuffers glad_glCreateBuffers |
#define glCreateFramebuffers glad_glCreateFramebuffers |
#define glCreateProgram glad_glCreateProgram |
#define glCreateProgramPipelines glad_glCreateProgramPipelines |
#define glCreateQueries glad_glCreateQueries |
#define glCreateRenderbuffers glad_glCreateRenderbuffers |
#define glCreateSamplers glad_glCreateSamplers |
#define glCreateShader glad_glCreateShader |
#define glCreateShaderProgramv glad_glCreateShaderProgramv |
#define glCreateTextures glad_glCreateTextures |
#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks |
#define glCreateVertexArrays glad_glCreateVertexArrays |
#define glCullFace glad_glCullFace |
#define glDebugMessageCallback glad_glDebugMessageCallback |
#define glDebugMessageControl glad_glDebugMessageControl |
#define glDebugMessageInsert glad_glDebugMessageInsert |
#define glDeleteBuffers glad_glDeleteBuffers |
#define glDeleteFramebuffers glad_glDeleteFramebuffers |
#define glDeleteLists glad_glDeleteLists |
#define glDeleteProgram glad_glDeleteProgram |
#define glDeleteProgramPipelines glad_glDeleteProgramPipelines |
#define glDeleteQueries glad_glDeleteQueries |
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers |
#define glDeleteSamplers glad_glDeleteSamplers |
#define glDeleteShader glad_glDeleteShader |
#define glDeleteSync glad_glDeleteSync |
#define glDeleteTextures glad_glDeleteTextures |
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks |
#define glDeleteVertexArrays glad_glDeleteVertexArrays |
#define glDepthFunc glad_glDepthFunc |
#define glDepthMask glad_glDepthMask |
#define glDepthRange glad_glDepthRange |
#define glDepthRangeArrayv glad_glDepthRangeArrayv |
#define glDepthRangef glad_glDepthRangef |
#define glDepthRangeIndexed glad_glDepthRangeIndexed |
#define glDetachShader glad_glDetachShader |
#define glDisable glad_glDisable |
#define glDisableClientState glad_glDisableClientState |
#define glDisablei glad_glDisablei |
#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib |
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray |
#define glDispatchCompute glad_glDispatchCompute |
#define glDispatchComputeIndirect glad_glDispatchComputeIndirect |
#define glDrawArrays glad_glDrawArrays |
#define glDrawArraysIndirect glad_glDrawArraysIndirect |
#define glDrawArraysInstanced glad_glDrawArraysInstanced |
#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance |
#define glDrawBuffer glad_glDrawBuffer |
#define glDrawBuffers glad_glDrawBuffers |
#define glDrawElements glad_glDrawElements |
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex |
#define glDrawElementsIndirect glad_glDrawElementsIndirect |
#define glDrawElementsInstanced glad_glDrawElementsInstanced |
#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance |
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex |
#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance |
#define glDrawPixels glad_glDrawPixels |
#define glDrawRangeElements glad_glDrawRangeElements |
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex |
#define glDrawTransformFeedback glad_glDrawTransformFeedback |
#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced |
#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream |
#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced |
#define glEdgeFlag glad_glEdgeFlag |
#define glEdgeFlagPointer glad_glEdgeFlagPointer |
#define glEdgeFlagv glad_glEdgeFlagv |
#define glEnable glad_glEnable |
#define glEnableClientState glad_glEnableClientState |
#define glEnablei glad_glEnablei |
#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib |
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray |
#define glEnd glad_glEnd |
#define glEndConditionalRender glad_glEndConditionalRender |
#define glEndList glad_glEndList |
#define glEndQuery glad_glEndQuery |
#define glEndQueryIndexed glad_glEndQueryIndexed |
#define glEndTransformFeedback glad_glEndTransformFeedback |
#define glEvalCoord1d glad_glEvalCoord1d |
#define glEvalCoord1dv glad_glEvalCoord1dv |
#define glEvalCoord1f glad_glEvalCoord1f |
#define glEvalCoord1fv glad_glEvalCoord1fv |
#define glEvalCoord2d glad_glEvalCoord2d |
#define glEvalCoord2dv glad_glEvalCoord2dv |
#define glEvalCoord2f glad_glEvalCoord2f |
#define glEvalCoord2fv glad_glEvalCoord2fv |
#define glEvalMesh1 glad_glEvalMesh1 |
#define glEvalMesh2 glad_glEvalMesh2 |
#define glEvalPoint1 glad_glEvalPoint1 |
#define glEvalPoint2 glad_glEvalPoint2 |
#define glFeedbackBuffer glad_glFeedbackBuffer |
#define glFenceSync glad_glFenceSync |
#define glFinish glad_glFinish |
#define glFlush glad_glFlush |
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange |
#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange |
#define glFogCoordd glad_glFogCoordd |
#define glFogCoorddv glad_glFogCoorddv |
#define glFogCoordf glad_glFogCoordf |
#define glFogCoordfv glad_glFogCoordfv |
#define glFogCoordPointer glad_glFogCoordPointer |
#define glFogf glad_glFogf |
#define glFogfv glad_glFogfv |
#define glFogi glad_glFogi |
#define glFogiv glad_glFogiv |
#define glFramebufferParameteri glad_glFramebufferParameteri |
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
#define glFramebufferTexture glad_glFramebufferTexture |
#define glFramebufferTexture1D glad_glFramebufferTexture1D |
#define glFramebufferTexture2D glad_glFramebufferTexture2D |
#define glFramebufferTexture3D glad_glFramebufferTexture3D |
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer |
#define glFrontFace glad_glFrontFace |
#define glFrustum glad_glFrustum |
#define glGenBuffers glad_glGenBuffers |
#define glGenerateMipmap glad_glGenerateMipmap |
#define glGenerateTextureMipmap glad_glGenerateTextureMipmap |
#define glGenFramebuffers glad_glGenFramebuffers |
#define glGenLists glad_glGenLists |
#define glGenProgramPipelines glad_glGenProgramPipelines |
#define glGenQueries glad_glGenQueries |
#define glGenRenderbuffers glad_glGenRenderbuffers |
#define glGenSamplers glad_glGenSamplers |
#define glGenTextures glad_glGenTextures |
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks |
#define glGenVertexArrays glad_glGenVertexArrays |
#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv |
#define glGetActiveAttrib glad_glGetActiveAttrib |
#define glGetActiveSubroutineName glad_glGetActiveSubroutineName |
#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv |
#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName |
#define glGetActiveUniform glad_glGetActiveUniform |
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv |
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName |
#define glGetActiveUniformName glad_glGetActiveUniformName |
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv |
#define glGetAttachedShaders glad_glGetAttachedShaders |
#define glGetAttribLocation glad_glGetAttribLocation |
#define glGetBooleani_v glad_glGetBooleani_v |
#define glGetBooleanv glad_glGetBooleanv |
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v |
#define glGetBufferParameteriv glad_glGetBufferParameteriv |
#define glGetBufferPointerv glad_glGetBufferPointerv |
#define glGetBufferSubData glad_glGetBufferSubData |
#define glGetClipPlane glad_glGetClipPlane |
#define glGetCompressedTexImage glad_glGetCompressedTexImage |
#define glGetCompressedTextureImage glad_glGetCompressedTextureImage |
#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage |
#define glGetDebugMessageLog glad_glGetDebugMessageLog |
#define glGetDoublei_v glad_glGetDoublei_v |
#define glGetDoublev glad_glGetDoublev |
#define glGetError glad_glGetError |
#define glGetFloati_v glad_glGetFloati_v |
#define glGetFloatv glad_glGetFloatv |
#define glGetFragDataIndex glad_glGetFragDataIndex |
#define glGetFragDataLocation glad_glGetFragDataLocation |
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv |
#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus |
#define glGetInteger64i_v glad_glGetInteger64i_v |
#define glGetInteger64v glad_glGetInteger64v |
#define glGetIntegeri_v glad_glGetIntegeri_v |
#define glGetIntegerv glad_glGetIntegerv |
#define glGetInternalformati64v glad_glGetInternalformati64v |
#define glGetInternalformativ glad_glGetInternalformativ |
#define glGetLightfv glad_glGetLightfv |
#define glGetLightiv glad_glGetLightiv |
#define glGetMapdv glad_glGetMapdv |
#define glGetMapfv glad_glGetMapfv |
#define glGetMapiv glad_glGetMapiv |
#define glGetMaterialfv glad_glGetMaterialfv |
#define glGetMaterialiv glad_glGetMaterialiv |
#define glGetMultisamplefv glad_glGetMultisamplefv |
#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v |
#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv |
#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv |
#define glGetNamedBufferSubData glad_glGetNamedBufferSubData |
#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv |
#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv |
#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv |
#define glGetnColorTable glad_glGetnColorTable |
#define glGetnCompressedTexImage glad_glGetnCompressedTexImage |
#define glGetnConvolutionFilter glad_glGetnConvolutionFilter |
#define glGetnHistogram glad_glGetnHistogram |
#define glGetnMapdv glad_glGetnMapdv |
#define glGetnMapfv glad_glGetnMapfv |
#define glGetnMapiv glad_glGetnMapiv |
#define glGetnMinmax glad_glGetnMinmax |
#define glGetnPixelMapfv glad_glGetnPixelMapfv |
#define glGetnPixelMapuiv glad_glGetnPixelMapuiv |
#define glGetnPixelMapusv glad_glGetnPixelMapusv |
#define glGetnPolygonStipple glad_glGetnPolygonStipple |
#define glGetnSeparableFilter glad_glGetnSeparableFilter |
#define glGetnTexImage glad_glGetnTexImage |
#define glGetnUniformdv glad_glGetnUniformdv |
#define glGetnUniformfv glad_glGetnUniformfv |
#define glGetnUniformiv glad_glGetnUniformiv |
#define glGetnUniformuiv glad_glGetnUniformuiv |
#define glGetObjectLabel glad_glGetObjectLabel |
#define glGetObjectPtrLabel glad_glGetObjectPtrLabel |
#define glGetPixelMapfv glad_glGetPixelMapfv |
#define glGetPixelMapuiv glad_glGetPixelMapuiv |
#define glGetPixelMapusv glad_glGetPixelMapusv |
#define glGetPointerv glad_glGetPointerv |
#define glGetPolygonStipple glad_glGetPolygonStipple |
#define glGetProgramBinary glad_glGetProgramBinary |
#define glGetProgramInfoLog glad_glGetProgramInfoLog |
#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv |
#define glGetProgramiv glad_glGetProgramiv |
#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog |
#define glGetProgramPipelineiv glad_glGetProgramPipelineiv |
#define glGetProgramResourceIndex glad_glGetProgramResourceIndex |
#define glGetProgramResourceiv glad_glGetProgramResourceiv |
#define glGetProgramResourceLocation glad_glGetProgramResourceLocation |
#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex |
#define glGetProgramResourceName glad_glGetProgramResourceName |
#define glGetProgramStageiv glad_glGetProgramStageiv |
#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v |
#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv |
#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v |
#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv |
#define glGetQueryIndexediv glad_glGetQueryIndexediv |
#define glGetQueryiv glad_glGetQueryiv |
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v |
#define glGetQueryObjectiv glad_glGetQueryObjectiv |
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v |
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv |
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv |
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv |
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv |
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv |
#define glGetShaderInfoLog glad_glGetShaderInfoLog |
#define glGetShaderiv glad_glGetShaderiv |
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat |
#define glGetShaderSource glad_glGetShaderSource |
#define glGetString glad_glGetString |
#define glGetStringi glad_glGetStringi |
#define glGetSubroutineIndex glad_glGetSubroutineIndex |
#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation |
#define glGetSynciv glad_glGetSynciv |
#define glGetTexEnvfv glad_glGetTexEnvfv |
#define glGetTexEnviv glad_glGetTexEnviv |
#define glGetTexGendv glad_glGetTexGendv |
#define glGetTexGenfv glad_glGetTexGenfv |
#define glGetTexGeniv glad_glGetTexGeniv |
#define glGetTexImage glad_glGetTexImage |
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv |
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv |
#define glGetTexParameterfv glad_glGetTexParameterfv |
#define glGetTexParameterIiv glad_glGetTexParameterIiv |
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv |
#define glGetTexParameteriv glad_glGetTexParameteriv |
#define glGetTextureImage glad_glGetTextureImage |
#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv |
#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv |
#define glGetTextureParameterfv glad_glGetTextureParameterfv |
#define glGetTextureParameterIiv glad_glGetTextureParameterIiv |
#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv |
#define glGetTextureParameteriv glad_glGetTextureParameteriv |
#define glGetTextureSubImage glad_glGetTextureSubImage |
#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v |
#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v |
#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv |
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying |
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex |
#define glGetUniformdv glad_glGetUniformdv |
#define glGetUniformfv glad_glGetUniformfv |
#define glGetUniformIndices glad_glGetUniformIndices |
#define glGetUniformiv glad_glGetUniformiv |
#define glGetUniformLocation glad_glGetUniformLocation |
#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv |
#define glGetUniformuiv glad_glGetUniformuiv |
#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv |
#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv |
#define glGetVertexArrayiv glad_glGetVertexArrayiv |
#define glGetVertexAttribdv glad_glGetVertexAttribdv |
#define glGetVertexAttribfv glad_glGetVertexAttribfv |
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv |
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv |
#define glGetVertexAttribiv glad_glGetVertexAttribiv |
#define glGetVertexAttribLdv glad_glGetVertexAttribLdv |
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
#define glHint glad_glHint |
#define glIndexd glad_glIndexd |
#define glIndexdv glad_glIndexdv |
#define glIndexf glad_glIndexf |
#define glIndexfv glad_glIndexfv |
#define glIndexi glad_glIndexi |
#define glIndexiv glad_glIndexiv |
#define glIndexMask glad_glIndexMask |
#define glIndexPointer glad_glIndexPointer |
#define glIndexs glad_glIndexs |
#define glIndexsv glad_glIndexsv |
#define glIndexub glad_glIndexub |
#define glIndexubv glad_glIndexubv |
#define glInitNames glad_glInitNames |
#define glInterleavedArrays glad_glInterleavedArrays |
#define glInvalidateBufferData glad_glInvalidateBufferData |
#define glInvalidateBufferSubData glad_glInvalidateBufferSubData |
#define glInvalidateFramebuffer glad_glInvalidateFramebuffer |
#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData |
#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData |
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer |
#define glInvalidateTexImage glad_glInvalidateTexImage |
#define glInvalidateTexSubImage glad_glInvalidateTexSubImage |
#define glIsBuffer glad_glIsBuffer |
#define glIsEnabled glad_glIsEnabled |
#define glIsEnabledi glad_glIsEnabledi |
#define glIsFramebuffer glad_glIsFramebuffer |
#define glIsList glad_glIsList |
#define glIsProgram glad_glIsProgram |
#define glIsProgramPipeline glad_glIsProgramPipeline |
#define glIsQuery glad_glIsQuery |
#define glIsRenderbuffer glad_glIsRenderbuffer |
#define glIsSampler glad_glIsSampler |
#define glIsShader glad_glIsShader |
#define glIsSync glad_glIsSync |
#define glIsTexture glad_glIsTexture |
#define glIsTransformFeedback glad_glIsTransformFeedback |
#define glIsVertexArray glad_glIsVertexArray |
#define glLightf glad_glLightf |
#define glLightfv glad_glLightfv |
#define glLighti glad_glLighti |
#define glLightiv glad_glLightiv |
#define glLightModelf glad_glLightModelf |
#define glLightModelfv glad_glLightModelfv |
#define glLightModeli glad_glLightModeli |
#define glLightModeliv glad_glLightModeliv |
#define glLineStipple glad_glLineStipple |
#define glLineWidth glad_glLineWidth |
#define glLinkProgram glad_glLinkProgram |
#define glListBase glad_glListBase |
#define glLoadIdentity glad_glLoadIdentity |
#define glLoadMatrixd glad_glLoadMatrixd |
#define glLoadMatrixf glad_glLoadMatrixf |
#define glLoadName glad_glLoadName |
#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd |
#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf |
#define glLogicOp glad_glLogicOp |
#define glMap1d glad_glMap1d |
#define glMap1f glad_glMap1f |
#define glMap2d glad_glMap2d |
#define glMap2f glad_glMap2f |
#define glMapBuffer glad_glMapBuffer |
#define glMapBufferRange glad_glMapBufferRange |
#define glMapGrid1d glad_glMapGrid1d |
#define glMapGrid1f glad_glMapGrid1f |
#define glMapGrid2d glad_glMapGrid2d |
#define glMapGrid2f glad_glMapGrid2f |
#define glMapNamedBuffer glad_glMapNamedBuffer |
#define glMapNamedBufferRange glad_glMapNamedBufferRange |
#define glMaterialf glad_glMaterialf |
#define glMaterialfv glad_glMaterialfv |
#define glMateriali glad_glMateriali |
#define glMaterialiv glad_glMaterialiv |
#define glMatrixMode glad_glMatrixMode |
#define glMemoryBarrier glad_glMemoryBarrier |
#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion |
#define glMinSampleShading glad_glMinSampleShading |
#define glMultiDrawArrays glad_glMultiDrawArrays |
#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect |
#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount |
#define glMultiDrawElements glad_glMultiDrawElements |
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex |
#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect |
#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount |
#define glMultiTexCoord1d glad_glMultiTexCoord1d |
#define glMultiTexCoord1dv glad_glMultiTexCoord1dv |
#define glMultiTexCoord1f glad_glMultiTexCoord1f |
#define glMultiTexCoord1fv glad_glMultiTexCoord1fv |
#define glMultiTexCoord1i glad_glMultiTexCoord1i |
#define glMultiTexCoord1iv glad_glMultiTexCoord1iv |
#define glMultiTexCoord1s glad_glMultiTexCoord1s |
#define glMultiTexCoord1sv glad_glMultiTexCoord1sv |
#define glMultiTexCoord2d glad_glMultiTexCoord2d |
#define glMultiTexCoord2dv glad_glMultiTexCoord2dv |
#define glMultiTexCoord2f glad_glMultiTexCoord2f |
#define glMultiTexCoord2fv glad_glMultiTexCoord2fv |
#define glMultiTexCoord2i glad_glMultiTexCoord2i |
#define glMultiTexCoord2iv glad_glMultiTexCoord2iv |
#define glMultiTexCoord2s glad_glMultiTexCoord2s |
#define glMultiTexCoord2sv glad_glMultiTexCoord2sv |
#define glMultiTexCoord3d glad_glMultiTexCoord3d |
#define glMultiTexCoord3dv glad_glMultiTexCoord3dv |
#define glMultiTexCoord3f glad_glMultiTexCoord3f |
#define glMultiTexCoord3fv glad_glMultiTexCoord3fv |
#define glMultiTexCoord3i glad_glMultiTexCoord3i |
#define glMultiTexCoord3iv glad_glMultiTexCoord3iv |
#define glMultiTexCoord3s glad_glMultiTexCoord3s |
#define glMultiTexCoord3sv glad_glMultiTexCoord3sv |
#define glMultiTexCoord4d glad_glMultiTexCoord4d |
#define glMultiTexCoord4dv glad_glMultiTexCoord4dv |
#define glMultiTexCoord4f glad_glMultiTexCoord4f |
#define glMultiTexCoord4fv glad_glMultiTexCoord4fv |
#define glMultiTexCoord4i glad_glMultiTexCoord4i |
#define glMultiTexCoord4iv glad_glMultiTexCoord4iv |
#define glMultiTexCoord4s glad_glMultiTexCoord4s |
#define glMultiTexCoord4sv glad_glMultiTexCoord4sv |
#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui |
#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv |
#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui |
#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv |
#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui |
#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv |
#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui |
#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv |
#define glMultMatrixd glad_glMultMatrixd |
#define glMultMatrixf glad_glMultMatrixf |
#define glMultTransposeMatrixd glad_glMultTransposeMatrixd |
#define glMultTransposeMatrixf glad_glMultTransposeMatrixf |
#define glNamedBufferData glad_glNamedBufferData |
#define glNamedBufferStorage glad_glNamedBufferStorage |
#define glNamedBufferSubData glad_glNamedBufferSubData |
#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer |
#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers |
#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri |
#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer |
#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer |
#define glNamedFramebufferTexture glad_glNamedFramebufferTexture |
#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer |
#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage |
#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample |
#define glNewList glad_glNewList |
#define glNormal3b glad_glNormal3b |
#define glNormal3bv glad_glNormal3bv |
#define glNormal3d glad_glNormal3d |
#define glNormal3dv glad_glNormal3dv |
#define glNormal3f glad_glNormal3f |
#define glNormal3fv glad_glNormal3fv |
#define glNormal3i glad_glNormal3i |
#define glNormal3iv glad_glNormal3iv |
#define glNormal3s glad_glNormal3s |
#define glNormal3sv glad_glNormal3sv |
#define glNormalP3ui glad_glNormalP3ui |
#define glNormalP3uiv glad_glNormalP3uiv |
#define glNormalPointer glad_glNormalPointer |
#define glObjectLabel glad_glObjectLabel |
#define glObjectPtrLabel glad_glObjectPtrLabel |
#define glOrtho glad_glOrtho |
#define glPassThrough glad_glPassThrough |
#define glPatchParameterfv glad_glPatchParameterfv |
#define glPatchParameteri glad_glPatchParameteri |
#define glPauseTransformFeedback glad_glPauseTransformFeedback |
#define glPixelMapfv glad_glPixelMapfv |
#define glPixelMapuiv glad_glPixelMapuiv |
#define glPixelMapusv glad_glPixelMapusv |
#define glPixelStoref glad_glPixelStoref |
#define glPixelStorei glad_glPixelStorei |
#define glPixelTransferf glad_glPixelTransferf |
#define glPixelTransferi glad_glPixelTransferi |
#define glPixelZoom glad_glPixelZoom |
#define glPointParameterf glad_glPointParameterf |
#define glPointParameterfv glad_glPointParameterfv |
#define glPointParameteri glad_glPointParameteri |
#define glPointParameteriv glad_glPointParameteriv |
#define glPointSize glad_glPointSize |
#define glPolygonMode glad_glPolygonMode |
#define glPolygonOffset glad_glPolygonOffset |
#define glPolygonOffsetClamp glad_glPolygonOffsetClamp |
#define glPolygonStipple glad_glPolygonStipple |
#define glPopAttrib glad_glPopAttrib |
#define glPopClientAttrib glad_glPopClientAttrib |
#define glPopDebugGroup glad_glPopDebugGroup |
#define glPopMatrix glad_glPopMatrix |
#define glPopName glad_glPopName |
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex |
#define glPrioritizeTextures glad_glPrioritizeTextures |
#define glProgramBinary glad_glProgramBinary |
#define glProgramParameteri glad_glProgramParameteri |
#define glProgramUniform1d glad_glProgramUniform1d |
#define glProgramUniform1dv glad_glProgramUniform1dv |
#define glProgramUniform1f glad_glProgramUniform1f |
#define glProgramUniform1fv glad_glProgramUniform1fv |
#define glProgramUniform1i glad_glProgramUniform1i |
#define glProgramUniform1iv glad_glProgramUniform1iv |
#define glProgramUniform1ui glad_glProgramUniform1ui |
#define glProgramUniform1uiv glad_glProgramUniform1uiv |
#define glProgramUniform2d glad_glProgramUniform2d |
#define glProgramUniform2dv glad_glProgramUniform2dv |
#define glProgramUniform2f glad_glProgramUniform2f |
#define glProgramUniform2fv glad_glProgramUniform2fv |
#define glProgramUniform2i glad_glProgramUniform2i |
#define glProgramUniform2iv glad_glProgramUniform2iv |
#define glProgramUniform2ui glad_glProgramUniform2ui |
#define glProgramUniform2uiv glad_glProgramUniform2uiv |
#define glProgramUniform3d glad_glProgramUniform3d |
#define glProgramUniform3dv glad_glProgramUniform3dv |
#define glProgramUniform3f glad_glProgramUniform3f |
#define glProgramUniform3fv glad_glProgramUniform3fv |
#define glProgramUniform3i glad_glProgramUniform3i |
#define glProgramUniform3iv glad_glProgramUniform3iv |
#define glProgramUniform3ui glad_glProgramUniform3ui |
#define glProgramUniform3uiv glad_glProgramUniform3uiv |
#define glProgramUniform4d glad_glProgramUniform4d |
#define glProgramUniform4dv glad_glProgramUniform4dv |
#define glProgramUniform4f glad_glProgramUniform4f |
#define glProgramUniform4fv glad_glProgramUniform4fv |
#define glProgramUniform4i glad_glProgramUniform4i |
#define glProgramUniform4iv glad_glProgramUniform4iv |
#define glProgramUniform4ui glad_glProgramUniform4ui |
#define glProgramUniform4uiv glad_glProgramUniform4uiv |
#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv |
#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv |
#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv |
#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv |
#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv |
#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv |
#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv |
#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv |
#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv |
#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv |
#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv |
#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv |
#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv |
#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv |
#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv |
#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv |
#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv |
#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv |
#define glProvokingVertex glad_glProvokingVertex |
#define glPushAttrib glad_glPushAttrib |
#define glPushClientAttrib glad_glPushClientAttrib |
#define glPushDebugGroup glad_glPushDebugGroup |
#define glPushMatrix glad_glPushMatrix |
#define glPushName glad_glPushName |
#define glQueryCounter glad_glQueryCounter |
#define glRasterPos2d glad_glRasterPos2d |
#define glRasterPos2dv glad_glRasterPos2dv |
#define glRasterPos2f glad_glRasterPos2f |
#define glRasterPos2fv glad_glRasterPos2fv |
#define glRasterPos2i glad_glRasterPos2i |
#define glRasterPos2iv glad_glRasterPos2iv |
#define glRasterPos2s glad_glRasterPos2s |
#define glRasterPos2sv glad_glRasterPos2sv |
#define glRasterPos3d glad_glRasterPos3d |
#define glRasterPos3dv glad_glRasterPos3dv |
#define glRasterPos3f glad_glRasterPos3f |
#define glRasterPos3fv glad_glRasterPos3fv |
#define glRasterPos3i glad_glRasterPos3i |
#define glRasterPos3iv glad_glRasterPos3iv |
#define glRasterPos3s glad_glRasterPos3s |
#define glRasterPos3sv glad_glRasterPos3sv |
#define glRasterPos4d glad_glRasterPos4d |
#define glRasterPos4dv glad_glRasterPos4dv |
#define glRasterPos4f glad_glRasterPos4f |
#define glRasterPos4fv glad_glRasterPos4fv |
#define glRasterPos4i glad_glRasterPos4i |
#define glRasterPos4iv glad_glRasterPos4iv |
#define glRasterPos4s glad_glRasterPos4s |
#define glRasterPos4sv glad_glRasterPos4sv |
#define glReadBuffer glad_glReadBuffer |
#define glReadnPixels glad_glReadnPixels |
#define glReadPixels glad_glReadPixels |
#define glRectd glad_glRectd |
#define glRectdv glad_glRectdv |
#define glRectf glad_glRectf |
#define glRectfv glad_glRectfv |
#define glRecti glad_glRecti |
#define glRectiv glad_glRectiv |
#define glRects glad_glRects |
#define glRectsv glad_glRectsv |
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler |
#define glRenderbufferStorage glad_glRenderbufferStorage |
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample |
#define glRenderMode glad_glRenderMode |
#define glResumeTransformFeedback glad_glResumeTransformFeedback |
#define glRotated glad_glRotated |
#define glRotatef glad_glRotatef |
#define glSampleCoverage glad_glSampleCoverage |
#define glSampleMaski glad_glSampleMaski |
#define glSamplerParameterf glad_glSamplerParameterf |
#define glSamplerParameterfv glad_glSamplerParameterfv |
#define glSamplerParameteri glad_glSamplerParameteri |
#define glSamplerParameterIiv glad_glSamplerParameterIiv |
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv |
#define glSamplerParameteriv glad_glSamplerParameteriv |
#define glScaled glad_glScaled |
#define glScalef glad_glScalef |
#define glScissor glad_glScissor |
#define glScissorArrayv glad_glScissorArrayv |
#define glScissorIndexed glad_glScissorIndexed |
#define glScissorIndexedv glad_glScissorIndexedv |
#define glSecondaryColor3b glad_glSecondaryColor3b |
#define glSecondaryColor3bv glad_glSecondaryColor3bv |
#define glSecondaryColor3d glad_glSecondaryColor3d |
#define glSecondaryColor3dv glad_glSecondaryColor3dv |
#define glSecondaryColor3f glad_glSecondaryColor3f |
#define glSecondaryColor3fv glad_glSecondaryColor3fv |
#define glSecondaryColor3i glad_glSecondaryColor3i |
#define glSecondaryColor3iv glad_glSecondaryColor3iv |
#define glSecondaryColor3s glad_glSecondaryColor3s |
#define glSecondaryColor3sv glad_glSecondaryColor3sv |
#define glSecondaryColor3ub glad_glSecondaryColor3ub |
#define glSecondaryColor3ubv glad_glSecondaryColor3ubv |
#define glSecondaryColor3ui glad_glSecondaryColor3ui |
#define glSecondaryColor3uiv glad_glSecondaryColor3uiv |
#define glSecondaryColor3us glad_glSecondaryColor3us |
#define glSecondaryColor3usv glad_glSecondaryColor3usv |
#define glSecondaryColorP3ui glad_glSecondaryColorP3ui |
#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv |
#define glSecondaryColorPointer glad_glSecondaryColorPointer |
#define glSelectBuffer glad_glSelectBuffer |
#define glShadeModel glad_glShadeModel |
#define glShaderBinary glad_glShaderBinary |
#define glShaderSource glad_glShaderSource |
#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding |
#define glSpecializeShader glad_glSpecializeShader |
#define glStencilFunc glad_glStencilFunc |
#define glStencilFuncSeparate glad_glStencilFuncSeparate |
#define glStencilMask glad_glStencilMask |
#define glStencilMaskSeparate glad_glStencilMaskSeparate |
#define glStencilOp glad_glStencilOp |
#define glStencilOpSeparate glad_glStencilOpSeparate |
#define glTexBuffer glad_glTexBuffer |
#define glTexBufferRange glad_glTexBufferRange |
#define glTexCoord1d glad_glTexCoord1d |
#define glTexCoord1dv glad_glTexCoord1dv |
#define glTexCoord1f glad_glTexCoord1f |
#define glTexCoord1fv glad_glTexCoord1fv |
#define glTexCoord1i glad_glTexCoord1i |
#define glTexCoord1iv glad_glTexCoord1iv |
#define glTexCoord1s glad_glTexCoord1s |
#define glTexCoord1sv glad_glTexCoord1sv |
#define glTexCoord2d glad_glTexCoord2d |
#define glTexCoord2dv glad_glTexCoord2dv |
#define glTexCoord2f glad_glTexCoord2f |
#define glTexCoord2fv glad_glTexCoord2fv |
#define glTexCoord2i glad_glTexCoord2i |
#define glTexCoord2iv glad_glTexCoord2iv |
#define glTexCoord2s glad_glTexCoord2s |
#define glTexCoord2sv glad_glTexCoord2sv |
#define glTexCoord3d glad_glTexCoord3d |
#define glTexCoord3dv glad_glTexCoord3dv |
#define glTexCoord3f glad_glTexCoord3f |
#define glTexCoord3fv glad_glTexCoord3fv |
#define glTexCoord3i glad_glTexCoord3i |
#define glTexCoord3iv glad_glTexCoord3iv |
#define glTexCoord3s glad_glTexCoord3s |
#define glTexCoord3sv glad_glTexCoord3sv |
#define glTexCoord4d glad_glTexCoord4d |
#define glTexCoord4dv glad_glTexCoord4dv |
#define glTexCoord4f glad_glTexCoord4f |
#define glTexCoord4fv glad_glTexCoord4fv |
#define glTexCoord4i glad_glTexCoord4i |
#define glTexCoord4iv glad_glTexCoord4iv |
#define glTexCoord4s glad_glTexCoord4s |
#define glTexCoord4sv glad_glTexCoord4sv |
#define glTexCoordP1ui glad_glTexCoordP1ui |
#define glTexCoordP1uiv glad_glTexCoordP1uiv |
#define glTexCoordP2ui glad_glTexCoordP2ui |
#define glTexCoordP2uiv glad_glTexCoordP2uiv |
#define glTexCoordP3ui glad_glTexCoordP3ui |
#define glTexCoordP3uiv glad_glTexCoordP3uiv |
#define glTexCoordP4ui glad_glTexCoordP4ui |
#define glTexCoordP4uiv glad_glTexCoordP4uiv |
#define glTexCoordPointer glad_glTexCoordPointer |
#define glTexEnvf glad_glTexEnvf |
#define glTexEnvfv glad_glTexEnvfv |
#define glTexEnvi glad_glTexEnvi |
#define glTexEnviv glad_glTexEnviv |
#define glTexGend glad_glTexGend |
#define glTexGendv glad_glTexGendv |
#define glTexGenf glad_glTexGenf |
#define glTexGenfv glad_glTexGenfv |
#define glTexGeni glad_glTexGeni |
#define glTexGeniv glad_glTexGeniv |
#define glTexImage1D glad_glTexImage1D |
#define glTexImage2D glad_glTexImage2D |
#define glTexImage2DMultisample glad_glTexImage2DMultisample |
#define glTexImage3D glad_glTexImage3D |
#define glTexImage3DMultisample glad_glTexImage3DMultisample |
#define glTexParameterf glad_glTexParameterf |
#define glTexParameterfv glad_glTexParameterfv |
#define glTexParameteri glad_glTexParameteri |
#define glTexParameterIiv glad_glTexParameterIiv |
#define glTexParameterIuiv glad_glTexParameterIuiv |
#define glTexParameteriv glad_glTexParameteriv |
#define glTexStorage1D glad_glTexStorage1D |
#define glTexStorage2D glad_glTexStorage2D |
#define glTexStorage2DMultisample glad_glTexStorage2DMultisample |
#define glTexStorage3D glad_glTexStorage3D |
#define glTexStorage3DMultisample glad_glTexStorage3DMultisample |
#define glTexSubImage1D glad_glTexSubImage1D |
#define glTexSubImage2D glad_glTexSubImage2D |
#define glTexSubImage3D glad_glTexSubImage3D |
#define glTextureBarrier glad_glTextureBarrier |
#define glTextureBuffer glad_glTextureBuffer |
#define glTextureBufferRange glad_glTextureBufferRange |
#define glTextureParameterf glad_glTextureParameterf |
#define glTextureParameterfv glad_glTextureParameterfv |
#define glTextureParameteri glad_glTextureParameteri |
#define glTextureParameterIiv glad_glTextureParameterIiv |
#define glTextureParameterIuiv glad_glTextureParameterIuiv |
#define glTextureParameteriv glad_glTextureParameteriv |
#define glTextureStorage1D glad_glTextureStorage1D |
#define glTextureStorage2D glad_glTextureStorage2D |
#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample |
#define glTextureStorage3D glad_glTextureStorage3D |
#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample |
#define glTextureSubImage1D glad_glTextureSubImage1D |
#define glTextureSubImage2D glad_glTextureSubImage2D |
#define glTextureSubImage3D glad_glTextureSubImage3D |
#define glTextureView glad_glTextureView |
#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase |
#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange |
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings |
#define glTranslated glad_glTranslated |
#define glTranslatef glad_glTranslatef |
#define glUniform1d glad_glUniform1d |
#define glUniform1dv glad_glUniform1dv |
#define glUniform1f glad_glUniform1f |
#define glUniform1fv glad_glUniform1fv |
#define glUniform1i glad_glUniform1i |
#define glUniform1iv glad_glUniform1iv |
#define glUniform1ui glad_glUniform1ui |
#define glUniform1uiv glad_glUniform1uiv |
#define glUniform2d glad_glUniform2d |
#define glUniform2dv glad_glUniform2dv |
#define glUniform2f glad_glUniform2f |
#define glUniform2fv glad_glUniform2fv |
#define glUniform2i glad_glUniform2i |
#define glUniform2iv glad_glUniform2iv |
#define glUniform2ui glad_glUniform2ui |
#define glUniform2uiv glad_glUniform2uiv |
#define glUniform3d glad_glUniform3d |
#define glUniform3dv glad_glUniform3dv |
#define glUniform3f glad_glUniform3f |
#define glUniform3fv glad_glUniform3fv |
#define glUniform3i glad_glUniform3i |
#define glUniform3iv glad_glUniform3iv |
#define glUniform3ui glad_glUniform3ui |
#define glUniform3uiv glad_glUniform3uiv |
#define glUniform4d glad_glUniform4d |
#define glUniform4dv glad_glUniform4dv |
#define glUniform4f glad_glUniform4f |
#define glUniform4fv glad_glUniform4fv |
#define glUniform4i glad_glUniform4i |
#define glUniform4iv glad_glUniform4iv |
#define glUniform4ui glad_glUniform4ui |
#define glUniform4uiv glad_glUniform4uiv |
#define glUniformBlockBinding glad_glUniformBlockBinding |
#define glUniformMatrix2dv glad_glUniformMatrix2dv |
#define glUniformMatrix2fv glad_glUniformMatrix2fv |
#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv |
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv |
#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv |
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv |
#define glUniformMatrix3dv glad_glUniformMatrix3dv |
#define glUniformMatrix3fv glad_glUniformMatrix3fv |
#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv |
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv |
#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv |
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv |
#define glUniformMatrix4dv glad_glUniformMatrix4dv |
#define glUniformMatrix4fv glad_glUniformMatrix4fv |
#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv |
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv |
#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv |
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv |
#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv |
#define glUnmapBuffer glad_glUnmapBuffer |
#define glUnmapNamedBuffer glad_glUnmapNamedBuffer |
#define glUseProgram glad_glUseProgram |
#define glUseProgramStages glad_glUseProgramStages |
#define glValidateProgram glad_glValidateProgram |
#define glValidateProgramPipeline glad_glValidateProgramPipeline |
#define glVertex2d glad_glVertex2d |
#define glVertex2dv glad_glVertex2dv |
#define glVertex2f glad_glVertex2f |
#define glVertex2fv glad_glVertex2fv |
#define glVertex2i glad_glVertex2i |
#define glVertex2iv glad_glVertex2iv |
#define glVertex2s glad_glVertex2s |
#define glVertex2sv glad_glVertex2sv |
#define glVertex3d glad_glVertex3d |
#define glVertex3dv glad_glVertex3dv |
#define glVertex3f glad_glVertex3f |
#define glVertex3fv glad_glVertex3fv |
#define glVertex3i glad_glVertex3i |
#define glVertex3iv glad_glVertex3iv |
#define glVertex3s glad_glVertex3s |
#define glVertex3sv glad_glVertex3sv |
#define glVertex4d glad_glVertex4d |
#define glVertex4dv glad_glVertex4dv |
#define glVertex4f glad_glVertex4f |
#define glVertex4fv glad_glVertex4fv |
#define glVertex4i glad_glVertex4i |
#define glVertex4iv glad_glVertex4iv |
#define glVertex4s glad_glVertex4s |
#define glVertex4sv glad_glVertex4sv |
#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding |
#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat |
#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat |
#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat |
#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor |
#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer |
#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer |
#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers |
#define glVertexAttrib1d glad_glVertexAttrib1d |
#define glVertexAttrib1dv glad_glVertexAttrib1dv |
#define glVertexAttrib1f glad_glVertexAttrib1f |
#define glVertexAttrib1fv glad_glVertexAttrib1fv |
#define glVertexAttrib1s glad_glVertexAttrib1s |
#define glVertexAttrib1sv glad_glVertexAttrib1sv |
#define glVertexAttrib2d glad_glVertexAttrib2d |
#define glVertexAttrib2dv glad_glVertexAttrib2dv |
#define glVertexAttrib2f glad_glVertexAttrib2f |
#define glVertexAttrib2fv glad_glVertexAttrib2fv |
#define glVertexAttrib2s glad_glVertexAttrib2s |
#define glVertexAttrib2sv glad_glVertexAttrib2sv |
#define glVertexAttrib3d glad_glVertexAttrib3d |
#define glVertexAttrib3dv glad_glVertexAttrib3dv |
#define glVertexAttrib3f glad_glVertexAttrib3f |
#define glVertexAttrib3fv glad_glVertexAttrib3fv |
#define glVertexAttrib3s glad_glVertexAttrib3s |
#define glVertexAttrib3sv glad_glVertexAttrib3sv |
#define glVertexAttrib4bv glad_glVertexAttrib4bv |
#define glVertexAttrib4d glad_glVertexAttrib4d |
#define glVertexAttrib4dv glad_glVertexAttrib4dv |
#define glVertexAttrib4f glad_glVertexAttrib4f |
#define glVertexAttrib4fv glad_glVertexAttrib4fv |
#define glVertexAttrib4iv glad_glVertexAttrib4iv |
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv |
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv |
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv |
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub |
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv |
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv |
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv |
#define glVertexAttrib4s glad_glVertexAttrib4s |
#define glVertexAttrib4sv glad_glVertexAttrib4sv |
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv |
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv |
#define glVertexAttrib4usv glad_glVertexAttrib4usv |
#define glVertexAttribBinding glad_glVertexAttribBinding |
#define glVertexAttribDivisor glad_glVertexAttribDivisor |
#define glVertexAttribFormat glad_glVertexAttribFormat |
#define glVertexAttribI1i glad_glVertexAttribI1i |
#define glVertexAttribI1iv glad_glVertexAttribI1iv |
#define glVertexAttribI1ui glad_glVertexAttribI1ui |
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv |
#define glVertexAttribI2i glad_glVertexAttribI2i |
#define glVertexAttribI2iv glad_glVertexAttribI2iv |
#define glVertexAttribI2ui glad_glVertexAttribI2ui |
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv |
#define glVertexAttribI3i glad_glVertexAttribI3i |
#define glVertexAttribI3iv glad_glVertexAttribI3iv |
#define glVertexAttribI3ui glad_glVertexAttribI3ui |
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv |
#define glVertexAttribI4bv glad_glVertexAttribI4bv |
#define glVertexAttribI4i glad_glVertexAttribI4i |
#define glVertexAttribI4iv glad_glVertexAttribI4iv |
#define glVertexAttribI4sv glad_glVertexAttribI4sv |
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv |
#define glVertexAttribI4ui glad_glVertexAttribI4ui |
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv |
#define glVertexAttribI4usv glad_glVertexAttribI4usv |
#define glVertexAttribIFormat glad_glVertexAttribIFormat |
#define glVertexAttribIPointer glad_glVertexAttribIPointer |
#define glVertexAttribL1d glad_glVertexAttribL1d |
#define glVertexAttribL1dv glad_glVertexAttribL1dv |
#define glVertexAttribL2d glad_glVertexAttribL2d |
#define glVertexAttribL2dv glad_glVertexAttribL2dv |
#define glVertexAttribL3d glad_glVertexAttribL3d |
#define glVertexAttribL3dv glad_glVertexAttribL3dv |
#define glVertexAttribL4d glad_glVertexAttribL4d |
#define glVertexAttribL4dv glad_glVertexAttribL4dv |
#define glVertexAttribLFormat glad_glVertexAttribLFormat |
#define glVertexAttribLPointer glad_glVertexAttribLPointer |
#define glVertexAttribP1ui glad_glVertexAttribP1ui |
#define glVertexAttribP1uiv glad_glVertexAttribP1uiv |
#define glVertexAttribP2ui glad_glVertexAttribP2ui |
#define glVertexAttribP2uiv glad_glVertexAttribP2uiv |
#define glVertexAttribP3ui glad_glVertexAttribP3ui |
#define glVertexAttribP3uiv glad_glVertexAttribP3uiv |
#define glVertexAttribP4ui glad_glVertexAttribP4ui |
#define glVertexAttribP4uiv glad_glVertexAttribP4uiv |
#define glVertexAttribPointer glad_glVertexAttribPointer |
#define glVertexBindingDivisor glad_glVertexBindingDivisor |
#define glVertexP2ui glad_glVertexP2ui |
#define glVertexP2uiv glad_glVertexP2uiv |
#define glVertexP3ui glad_glVertexP3ui |
#define glVertexP3uiv glad_glVertexP3uiv |
#define glVertexP4ui glad_glVertexP4ui |
#define glVertexP4uiv glad_glVertexP4uiv |
#define glVertexPointer glad_glVertexPointer |
#define glViewport glad_glViewport |
#define glViewportArrayv glad_glViewportArrayv |
#define glViewportIndexedf glad_glViewportIndexedf |
#define glViewportIndexedfv glad_glViewportIndexedfv |
#define glWaitSync glad_glWaitSync |
#define glWindowPos2d glad_glWindowPos2d |
#define glWindowPos2dv glad_glWindowPos2dv |
#define glWindowPos2f glad_glWindowPos2f |
#define glWindowPos2fv glad_glWindowPos2fv |
#define glWindowPos2i glad_glWindowPos2i |
#define glWindowPos2iv glad_glWindowPos2iv |
#define glWindowPos2s glad_glWindowPos2s |
#define glWindowPos2sv glad_glWindowPos2sv |
#define glWindowPos3d glad_glWindowPos3d |
#define glWindowPos3dv glad_glWindowPos3dv |
#define glWindowPos3f glad_glWindowPos3f |
#define glWindowPos3fv glad_glWindowPos3fv |
#define glWindowPos3i glad_glWindowPos3i |
#define glWindowPos3iv glad_glWindowPos3iv |
#define glWindowPos3s glad_glWindowPos3s |
#define glWindowPos3sv glad_glWindowPos3sv |
typedef GLenum attachment |
typedef GLsizei const GLenum * attachments |
typedef GLuint attribindex |
typedef GLenum binaryFormat |
typedef GLuint GLuint bindingindex |
typedef GLuint bufferIndex |
typedef GLsizei const GLchar* const GLenum bufferMode |
typedef GLuint colorNumber |
typedef GLenum GLenum GLenum dfactorAlpha |
typedef GLenum dfactorRGB |
typedef GLenum GLint drawbuffer |
typedef GLuint drawFramebuffer |
typedef GLsizeiptr const void GLbitfield flags |
typedef GLuint framebuffer |
typedef GLuint * framebuffers |
typedef unsigned int GLbitfield |
typedef GLboolean |
typedef khronos_int8_t GLbyte |
typedef char GLchar |
typedef char GLcharARB |
typedef double GLclampd |
typedef khronos_float_t GLclampf |
typedef khronos_int32_t GLclampx |
typedef void(APIENTRY * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef void(APIENTRY * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam) |
typedef void(APIENTRY * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef void(APIENTRY * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef double GLdouble |
typedef void* GLeglClientBufferEXT |
typedef void* GLeglImageOES |
typedef GLenum |
typedef khronos_int32_t GLfixed |
typedef khronos_float_t GLfloat |
typedef khronos_uint16_t GLhalf |
typedef khronos_uint16_t GLhalfARB |
typedef unsigned short GLhalfNV |
typedef unsigned int GLhandleARB |
typedef GLint |
typedef khronos_int64_t GLint64 |
typedef khronos_int64_t GLint64EXT |
typedef khronos_intptr_t GLintptr |
typedef khronos_intptr_t GLintptrARB |
typedef khronos_int16_t GLshort |
typedef int GLsizei |
typedef khronos_ssize_t GLsizeiptr |
typedef khronos_ssize_t GLsizeiptrARB |
typedef struct __GLsync* GLsync |
typedef khronos_uint8_t GLubyte |
typedef GLuint |
typedef khronos_uint64_t GLuint64 |
typedef khronos_uint64_t GLuint64EXT |
typedef khronos_uint16_t GLushort |
typedef GLintptr GLvdpauSurfaceNV |
typedef GLuint GLuint GLsizei instancecount |
typedef GLsizei GLenum internalformat |
typedef GLintptr GLsizeiptr length |
typedef GLenum const void GLintptr GLsizei maxdrawcount |
typedef GLuint GLint GLenum GLboolean normalized |
typedef GLuint num_groups_y |
typedef GLuint GLuint num_groups_z |
typedef GLsizei numAttachments |
typedef const GLchar GLuint numSpecializationConstants |
typedef GLenum GLuint origtexture |
typedef const GLchar GLuint const GLuint* pConstantIndex |
typedef const GLchar GLuint const GLuint const GLuint* pConstantValue |
typedef const GLchar* pEntryPoint |
typedef void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef GLenum precisiontype |
typedef const GLuint const GLfloat* priorities |
typedef GLenum programInterface |
typedef GLuint GLintptr readOffset |
typedef GLuint GLint GLenum GLuint relativeoffset |
typedef GLenum GLenum GLuint renderbuffer |
typedef GLuint * renderbuffers |
typedef GLenum GLenum renderbuffertarget |
typedef const GLuint GLboolean* residences |
typedef GLenum GLenum GLsizei rowBufSize |
typedef GLenum GLenum sfactorAlpha |
typedef GLenum shadertype |
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth |
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight |
typedef GLbitfield stages |
typedef GLuint GLuint storageBlockBinding |
typedef GLuint storageBlockIndex |
typedef GLbitfield GLuint64 timeout |
typedef GLuint GLuint uniformBlockBinding |
typedef GLuint uniformBlockIndex |
typedef GLuint GLsizei GLsizei GLchar * uniformBlockName |
typedef GLsizei uniformCount |
typedef GLuint uniformIndex |
typedef GLsizei const GLuint * uniformIndices |
typedef GLuint GLsizei GLsizei GLchar* uniformName |
typedef GLsizei const GLchar* const* uniformNames |
typedef GLsizeiptr const void GLenum usage |
typedef GLuint writeBuffer |
typedef GLuint GLintptr GLintptr writeOffset |
typedef GLenum writeTarget |
GLAPI int gladLoadGLLoader | ( | GLADloadproc | load | ) |
typedef void | ( | APIENTRYP | PFNGLCULLFACEPROC | ) |
GLAPI int GLAD_GL_VERSION_1_0 |
GLAPI int GLAD_GL_VERSION_1_1 |
GLAPI int GLAD_GL_VERSION_1_2 |
GLAPI int GLAD_GL_VERSION_1_3 |
GLAPI int GLAD_GL_VERSION_1_4 |
GLAPI int GLAD_GL_VERSION_1_5 |
GLAPI int GLAD_GL_VERSION_2_0 |
GLAPI int GLAD_GL_VERSION_2_1 |
GLAPI int GLAD_GL_VERSION_3_0 |
GLAPI int GLAD_GL_VERSION_3_1 |
GLAPI int GLAD_GL_VERSION_3_2 |
GLAPI int GLAD_GL_VERSION_3_3 |
GLAPI int GLAD_GL_VERSION_4_0 |
GLAPI int GLAD_GL_VERSION_4_1 |
GLAPI int GLAD_GL_VERSION_4_2 |
GLAPI int GLAD_GL_VERSION_4_3 |
GLAPI int GLAD_GL_VERSION_4_4 |
GLAPI int GLAD_GL_VERSION_4_5 |
GLAPI int GLAD_GL_VERSION_4_6 |
GLAPI PFNGLACCUMPROC glad_glAccum |
GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram |
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture |
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc |
GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident |
GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement |
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader |
GLAPI PFNGLBEGINPROC glad_glBegin |
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender |
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery |
GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed |
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback |
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation |
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer |
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase |
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange |
GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase |
GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange |
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation |
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed |
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer |
GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture |
GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures |
GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline |
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer |
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler |
GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers |
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture |
GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures |
GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit |
GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback |
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray |
GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer |
GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers |
GLAPI PFNGLBITMAPPROC glad_glBitmap |
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor |
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation |
GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi |
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate |
GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei |
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc |
GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci |
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate |
GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei |
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer |
GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer |
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData |
GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage |
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData |
GLAPI PFNGLCALLLISTPROC glad_glCallList |
GLAPI PFNGLCALLLISTSPROC glad_glCallLists |
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus |
GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus |
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor |
GLAPI PFNGLCLEARPROC glad_glClear |
GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum |
GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData |
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi |
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv |
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv |
GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData |
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv |
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor |
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth |
GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf |
GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex |
GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData |
GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData |
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi |
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv |
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv |
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv |
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil |
GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage |
GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage |
GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture |
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync |
GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl |
GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane |
GLAPI PFNGLCOLOR3BPROC glad_glColor3b |
GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv |
GLAPI PFNGLCOLOR3DPROC glad_glColor3d |
GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv |
GLAPI PFNGLCOLOR3FPROC glad_glColor3f |
GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv |
GLAPI PFNGLCOLOR3IPROC glad_glColor3i |
GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv |
GLAPI PFNGLCOLOR3SPROC glad_glColor3s |
GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv |
GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub |
GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv |
GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui |
GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv |
GLAPI PFNGLCOLOR3USPROC glad_glColor3us |
GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv |
GLAPI PFNGLCOLOR4BPROC glad_glColor4b |
GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv |
GLAPI PFNGLCOLOR4DPROC glad_glColor4d |
GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv |
GLAPI PFNGLCOLOR4FPROC glad_glColor4f |
GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv |
GLAPI PFNGLCOLOR4IPROC glad_glColor4i |
GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv |
GLAPI PFNGLCOLOR4SPROC glad_glColor4s |
GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv |
GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub |
GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv |
GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui |
GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv |
GLAPI PFNGLCOLOR4USPROC glad_glColor4us |
GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv |
GLAPI PFNGLCOLORMASKPROC glad_glColorMask |
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski |
GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial |
GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui |
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv |
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui |
GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv |
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer |
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader |
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D |
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D |
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D |
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D |
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D |
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D |
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D |
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D |
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D |
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData |
GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData |
GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData |
GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels |
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D |
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D |
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D |
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D |
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D |
GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D |
GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D |
GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D |
GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers |
GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers |
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram |
GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines |
GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries |
GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers |
GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers |
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader |
GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv |
GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures |
GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks |
GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays |
GLAPI PFNGLCULLFACEPROC glad_glCullFace |
GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback |
GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl |
GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert |
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers |
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers |
GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists |
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram |
GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines |
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries |
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers |
GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers |
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader |
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync |
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures |
GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks |
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays |
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc |
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask |
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange |
GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv |
GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef |
GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed |
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader |
GLAPI PFNGLDISABLEPROC glad_glDisable |
GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState |
GLAPI PFNGLDISABLEIPROC glad_glDisablei |
GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib |
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray |
GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute |
GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect |
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays |
GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect |
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced |
GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance |
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer |
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers |
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements |
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex |
GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect |
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced |
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance |
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex |
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance |
GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels |
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements |
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex |
GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback |
GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced |
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream |
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced |
GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag |
GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer |
GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv |
GLAPI PFNGLENABLEPROC glad_glEnable |
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState |
GLAPI PFNGLENABLEIPROC glad_glEnablei |
GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib |
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray |
GLAPI PFNGLENDPROC glad_glEnd |
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender |
GLAPI PFNGLENDLISTPROC glad_glEndList |
GLAPI PFNGLENDQUERYPROC glad_glEndQuery |
GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed |
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback |
GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d |
GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv |
GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f |
GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv |
GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d |
GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv |
GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f |
GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv |
GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1 |
GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2 |
GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1 |
GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2 |
GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer |
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync |
GLAPI PFNGLFINISHPROC glad_glFinish |
GLAPI PFNGLFLUSHPROC glad_glFlush |
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange |
GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange |
GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd |
GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv |
GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf |
GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv |
GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer |
GLAPI PFNGLFOGFPROC glad_glFogf |
GLAPI PFNGLFOGFVPROC glad_glFogfv |
GLAPI PFNGLFOGIPROC glad_glFogi |
GLAPI PFNGLFOGIVPROC glad_glFogiv |
GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri |
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer |
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture |
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D |
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D |
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D |
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer |
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace |
GLAPI PFNGLFRUSTUMPROC glad_glFrustum |
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers |
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap |
GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap |
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers |
GLAPI PFNGLGENLISTSPROC glad_glGenLists |
GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines |
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries |
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers |
GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers |
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures |
GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks |
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays |
GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv |
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib |
GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName |
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv |
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName |
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform |
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv |
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName |
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName |
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv |
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders |
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation |
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v |
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv |
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v |
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv |
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv |
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData |
GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane |
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage |
GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage |
GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage |
GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog |
GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v |
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev |
GLAPI PFNGLGETERRORPROC glad_glGetError |
GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v |
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv |
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex |
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation |
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv |
GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv |
GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus |
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v |
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v |
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v |
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv |
GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v |
GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ |
GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv |
GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv |
GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv |
GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv |
GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv |
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv |
GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv |
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv |
GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v |
GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv |
GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv |
GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData |
GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv |
GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv |
GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv |
GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable |
GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage |
GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter |
GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram |
GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv |
GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv |
GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv |
GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax |
GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv |
GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv |
GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv |
GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple |
GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter |
GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage |
GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv |
GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv |
GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv |
GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv |
GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel |
GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel |
GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv |
GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv |
GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv |
GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv |
GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple |
GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary |
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog |
GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv |
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv |
GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog |
GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv |
GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex |
GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv |
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation |
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex |
GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName |
GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv |
GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v |
GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv |
GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v |
GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv |
GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv |
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv |
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v |
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv |
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v |
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv |
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv |
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv |
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv |
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv |
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv |
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog |
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv |
GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat |
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource |
GLAPI PFNGLGETSTRINGPROC glad_glGetString |
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi |
GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex |
GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation |
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv |
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv |
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv |
GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv |
GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv |
GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv |
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage |
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv |
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv |
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv |
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv |
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv |
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv |
GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage |
GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv |
GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv |
GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv |
GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv |
GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv |
GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv |
GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage |
GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v |
GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v |
GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv |
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying |
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex |
GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv |
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv |
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices |
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv |
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation |
GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv |
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv |
GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv |
GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv |
GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv |
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv |
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv |
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv |
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv |
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv |
GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv |
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv |
GLAPI PFNGLHINTPROC glad_glHint |
GLAPI PFNGLINDEXDPROC glad_glIndexd |
GLAPI PFNGLINDEXDVPROC glad_glIndexdv |
GLAPI PFNGLINDEXFPROC glad_glIndexf |
GLAPI PFNGLINDEXFVPROC glad_glIndexfv |
GLAPI PFNGLINDEXIPROC glad_glIndexi |
GLAPI PFNGLINDEXIVPROC glad_glIndexiv |
GLAPI PFNGLINDEXMASKPROC glad_glIndexMask |
GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer |
GLAPI PFNGLINDEXSPROC glad_glIndexs |
GLAPI PFNGLINDEXSVPROC glad_glIndexsv |
GLAPI PFNGLINDEXUBPROC glad_glIndexub |
GLAPI PFNGLINDEXUBVPROC glad_glIndexubv |
GLAPI PFNGLINITNAMESPROC glad_glInitNames |
GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays |
GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData |
GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData |
GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer |
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData |
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData |
GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer |
GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage |
GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage |
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer |
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled |
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi |
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer |
GLAPI PFNGLISLISTPROC glad_glIsList |
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram |
GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline |
GLAPI PFNGLISQUERYPROC glad_glIsQuery |
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer |
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler |
GLAPI PFNGLISSHADERPROC glad_glIsShader |
GLAPI PFNGLISSYNCPROC glad_glIsSync |
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture |
GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback |
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray |
GLAPI PFNGLLIGHTFPROC glad_glLightf |
GLAPI PFNGLLIGHTFVPROC glad_glLightfv |
GLAPI PFNGLLIGHTIPROC glad_glLighti |
GLAPI PFNGLLIGHTIVPROC glad_glLightiv |
GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf |
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv |
GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli |
GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv |
GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple |
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth |
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram |
GLAPI PFNGLLISTBASEPROC glad_glListBase |
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity |
GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd |
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf |
GLAPI PFNGLLOADNAMEPROC glad_glLoadName |
GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd |
GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf |
GLAPI PFNGLLOGICOPPROC glad_glLogicOp |
GLAPI PFNGLMAP1DPROC glad_glMap1d |
GLAPI PFNGLMAP1FPROC glad_glMap1f |
GLAPI PFNGLMAP2DPROC glad_glMap2d |
GLAPI PFNGLMAP2FPROC glad_glMap2f |
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer |
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange |
GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d |
GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f |
GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d |
GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f |
GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer |
GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange |
GLAPI PFNGLMATERIALFPROC glad_glMaterialf |
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv |
GLAPI PFNGLMATERIALIPROC glad_glMateriali |
GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv |
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode |
GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier |
GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion |
GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading |
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays |
GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect |
GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount |
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements |
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex |
GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect |
GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount |
GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d |
GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv |
GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f |
GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv |
GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i |
GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv |
GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s |
GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv |
GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d |
GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv |
GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f |
GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv |
GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i |
GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv |
GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s |
GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv |
GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d |
GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv |
GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f |
GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv |
GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i |
GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv |
GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s |
GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv |
GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d |
GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv |
GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f |
GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv |
GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i |
GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv |
GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s |
GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv |
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui |
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv |
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui |
GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv |
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui |
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv |
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui |
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv |
GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd |
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf |
GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd |
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf |
GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData |
GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage |
GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData |
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer |
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers |
GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri |
GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer |
GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer |
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture |
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer |
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage |
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample |
GLAPI PFNGLNEWLISTPROC glad_glNewList |
GLAPI PFNGLNORMAL3BPROC glad_glNormal3b |
GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv |
GLAPI PFNGLNORMAL3DPROC glad_glNormal3d |
GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv |
GLAPI PFNGLNORMAL3FPROC glad_glNormal3f |
GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv |
GLAPI PFNGLNORMAL3IPROC glad_glNormal3i |
GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv |
GLAPI PFNGLNORMAL3SPROC glad_glNormal3s |
GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv |
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui |
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv |
GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer |
GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel |
GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel |
GLAPI PFNGLORTHOPROC glad_glOrtho |
GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough |
GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv |
GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri |
GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback |
GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv |
GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv |
GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv |
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref |
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei |
GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf |
GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi |
GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom |
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf |
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv |
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri |
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv |
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize |
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode |
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset |
GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp |
GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple |
GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib |
GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib |
GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup |
GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix |
GLAPI PFNGLPOPNAMEPROC glad_glPopName |
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex |
GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures |
GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary |
GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri |
GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d |
GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv |
GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f |
GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv |
GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i |
GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv |
GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui |
GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv |
GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d |
GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv |
GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f |
GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv |
GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i |
GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv |
GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui |
GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv |
GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d |
GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv |
GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f |
GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv |
GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i |
GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv |
GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui |
GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv |
GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d |
GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv |
GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f |
GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv |
GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i |
GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv |
GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui |
GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv |
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv |
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex |
GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib |
GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib |
GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup |
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix |
GLAPI PFNGLPUSHNAMEPROC glad_glPushName |
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter |
GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d |
GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv |
GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f |
GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv |
GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i |
GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv |
GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s |
GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv |
GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d |
GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv |
GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f |
GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv |
GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i |
GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv |
GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s |
GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv |
GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d |
GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv |
GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f |
GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv |
GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i |
GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv |
GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s |
GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv |
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer |
GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels |
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels |
GLAPI PFNGLRECTDPROC glad_glRectd |
GLAPI PFNGLRECTDVPROC glad_glRectdv |
GLAPI PFNGLRECTFPROC glad_glRectf |
GLAPI PFNGLRECTFVPROC glad_glRectfv |
GLAPI PFNGLRECTIPROC glad_glRecti |
GLAPI PFNGLRECTIVPROC glad_glRectiv |
GLAPI PFNGLRECTSPROC glad_glRects |
GLAPI PFNGLRECTSVPROC glad_glRectsv |
GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler |
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage |
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample |
GLAPI PFNGLRENDERMODEPROC glad_glRenderMode |
GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback |
GLAPI PFNGLROTATEDPROC glad_glRotated |
GLAPI PFNGLROTATEFPROC glad_glRotatef |
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage |
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski |
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf |
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv |
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri |
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv |
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv |
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv |
GLAPI PFNGLSCALEDPROC glad_glScaled |
GLAPI PFNGLSCALEFPROC glad_glScalef |
GLAPI PFNGLSCISSORPROC glad_glScissor |
GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv |
GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed |
GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv |
GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b |
GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv |
GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d |
GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv |
GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f |
GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv |
GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i |
GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv |
GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s |
GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv |
GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub |
GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv |
GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui |
GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv |
GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us |
GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv |
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui |
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv |
GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer |
GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer |
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel |
GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary |
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource |
GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding |
GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader |
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc |
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate |
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask |
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate |
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp |
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate |
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer |
GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange |
GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d |
GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv |
GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f |
GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv |
GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i |
GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv |
GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s |
GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv |
GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d |
GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv |
GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f |
GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv |
GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i |
GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv |
GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s |
GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv |
GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d |
GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv |
GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f |
GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv |
GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i |
GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv |
GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s |
GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv |
GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d |
GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv |
GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f |
GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv |
GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i |
GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv |
GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s |
GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv |
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui |
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv |
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui |
GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv |
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui |
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv |
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui |
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv |
GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer |
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf |
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv |
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi |
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv |
GLAPI PFNGLTEXGENDPROC glad_glTexGend |
GLAPI PFNGLTEXGENDVPROC glad_glTexGendv |
GLAPI PFNGLTEXGENFPROC glad_glTexGenf |
GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv |
GLAPI PFNGLTEXGENIPROC glad_glTexGeni |
GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv |
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D |
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D |
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample |
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D |
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample |
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf |
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv |
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri |
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv |
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv |
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv |
GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D |
GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D |
GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample |
GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D |
GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample |
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D |
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D |
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D |
GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier |
GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer |
GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange |
GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf |
GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv |
GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri |
GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv |
GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv |
GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv |
GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D |
GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D |
GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample |
GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D |
GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample |
GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D |
GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D |
GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D |
GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView |
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase |
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange |
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings |
GLAPI PFNGLTRANSLATEDPROC glad_glTranslated |
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef |
GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d |
GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv |
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f |
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv |
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i |
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv |
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui |
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv |
GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d |
GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv |
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f |
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv |
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i |
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv |
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui |
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv |
GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d |
GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv |
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f |
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv |
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i |
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv |
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui |
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv |
GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d |
GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv |
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f |
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv |
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i |
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv |
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui |
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv |
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding |
GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv |
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv |
GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv |
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv |
GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv |
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv |
GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv |
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv |
GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv |
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv |
GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv |
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv |
GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv |
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv |
GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv |
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv |
GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv |
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv |
GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv |
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer |
GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer |
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram |
GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages |
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram |
GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline |
GLAPI PFNGLVERTEX2DPROC glad_glVertex2d |
GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv |
GLAPI PFNGLVERTEX2FPROC glad_glVertex2f |
GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv |
GLAPI PFNGLVERTEX2IPROC glad_glVertex2i |
GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv |
GLAPI PFNGLVERTEX2SPROC glad_glVertex2s |
GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv |
GLAPI PFNGLVERTEX3DPROC glad_glVertex3d |
GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv |
GLAPI PFNGLVERTEX3FPROC glad_glVertex3f |
GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv |
GLAPI PFNGLVERTEX3IPROC glad_glVertex3i |
GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv |
GLAPI PFNGLVERTEX3SPROC glad_glVertex3s |
GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv |
GLAPI PFNGLVERTEX4DPROC glad_glVertex4d |
GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv |
GLAPI PFNGLVERTEX4FPROC glad_glVertex4f |
GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv |
GLAPI PFNGLVERTEX4IPROC glad_glVertex4i |
GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv |
GLAPI PFNGLVERTEX4SPROC glad_glVertex4s |
GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv |
GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding |
GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat |
GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat |
GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat |
GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor |
GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer |
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer |
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers |
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d |
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv |
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f |
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv |
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s |
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv |
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d |
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv |
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f |
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv |
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s |
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv |
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d |
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv |
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f |
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv |
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s |
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv |
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv |
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d |
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv |
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f |
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv |
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv |
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv |
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv |
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv |
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub |
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv |
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv |
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv |
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s |
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv |
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv |
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv |
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv |
GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding |
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor |
GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat |
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i |
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv |
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui |
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv |
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i |
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv |
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui |
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv |
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i |
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv |
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui |
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv |
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv |
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i |
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv |
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv |
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv |
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui |
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv |
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv |
GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat |
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer |
GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d |
GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv |
GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d |
GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv |
GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d |
GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv |
GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d |
GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv |
GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat |
GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer |
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui |
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv |
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui |
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv |
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui |
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv |
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui |
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv |
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer |
GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor |
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui |
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv |
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui |
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv |
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui |
GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv |
GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer |
GLAPI PFNGLVIEWPORTPROC glad_glViewport |
GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv |
GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf |
GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv |
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync |
GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d |
GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv |
GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f |
GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv |
GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i |
GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv |
GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s |
GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv |
GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d |
GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv |
GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f |
GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv |
GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i |
GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv |
GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s |
GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv |
GLAPI struct gladGLversionStruct GLVersion |