#include <SsEffectElement.h>
◆ ParticlePointGravity()
spritestudio6::ParticlePointGravity::ParticlePointGravity |
( |
| ) |
|
|
inline |
◆ ~ParticlePointGravity()
virtual spritestudio6::ParticlePointGravity::~ParticlePointGravity |
( |
| ) |
|
|
inlinevirtual |
◆ SPRITESTUDIO6SDK_SSAR_DECLARE()
spritestudio6::ParticlePointGravity::SPRITESTUDIO6SDK_SSAR_DECLARE |
( |
Power | | ) |
|
◆ Position
SsVector2 spritestudio6::ParticlePointGravity::Position |
◆ Power
float spritestudio6::ParticlePointGravity::Power |
◆ SPRITESTUDIO6SDK_SERIALIZE_BLOCK
spritestudio6::ParticlePointGravity::SPRITESTUDIO6SDK_SERIALIZE_BLOCK |
Initial value:{
SsVector2 Position
Definition SsEffectElement.h:639
#define SPRITESTUDIO6SDK_SSAR_DECLARE(t)
Definition ssarchiver.h:215
The documentation for this class was generated from the following file: