#include <ssloader_ssae.h>
◆ SsPart()
spritestudio6::SsPart::SsPart |
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inline |
◆ ~SsPart()
virtual spritestudio6::SsPart::~SsPart |
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inlinevirtual |
◆ if()
◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [1/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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arrayIndex | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [2/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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boneLength | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [3/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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bonePosition | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [4/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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boneRotation | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [5/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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colorLabel | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [6/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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IKDepth | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [7/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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locked | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [8/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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maskInfluence | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [9/17]
◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [10/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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meshWeightType | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [11/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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parentIndex | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [12/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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refAnime | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [13/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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refAnimePack | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [14/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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refEffectName | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [15/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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show | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [16/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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weightImpact | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [17/17]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE |
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weightPosition | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM() [1/5]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM |
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alphaBlendType | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM() [2/5]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM |
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boundsType | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM() [3/5]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM |
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IKRotationArrow | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM() [4/5]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM |
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inheritType | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM() [5/5]
spritestudio6::SsPart::SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM |
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type | | ) |
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◆ alphaBlendType
◆ arrayIndex
int spritestudio6::SsPart::arrayIndex |
◆ boneLength
int spritestudio6::SsPart::boneLength |
◆ bonePosition
SsVector2 spritestudio6::SsPart::bonePosition |
◆ boneRotation
float spritestudio6::SsPart::boneRotation |
◆ boundsType
◆ colorLabel
SsString spritestudio6::SsPart::colorLabel |
◆ IKDepth
int spritestudio6::SsPart::IKDepth |
◆ IKRotationArrow
◆ inheritRates
親の値の継承率。SS4との互換性のため残されているが0 or 1
◆ inheritType
◆ locked
int spritestudio6::SsPart::locked |
◆ maskInfluence
bool spritestudio6::SsPart::maskInfluence |
◆ meshWeightStrong
int spritestudio6::SsPart::meshWeightStrong |
◆ meshWeightType
int spritestudio6::SsPart::meshWeightType |
◆ name
◆ parentIndex
int spritestudio6::SsPart::parentIndex |
◆ refAnime
SsString spritestudio6::SsPart::refAnime |
◆ refAnimePack
SsString spritestudio6::SsPart::refAnimePack |
◆ refEffectName
SsString spritestudio6::SsPart::refEffectName |
◆ show
int spritestudio6::SsPart::show |
◆ SPRITESTUDIO6SDK_SERIALIZE_BLOCK
spritestudio6::SsPart::SPRITESTUDIO6SDK_SERIALIZE_BLOCK |
Initial value:{
SsString name
Definition ssloader_ssae.h:337
#define SPRITESTUDIO6SDK_SSAR_DECLARE(t)
Definition ssarchiver.h:215
シリアライズのための宣言です。
◆ type
◆ weightImpact
float spritestudio6::SsPart::weightImpact |
◆ weightPosition
SsVector2 spritestudio6::SsPart::weightPosition |
The documentation for this class was generated from the following file: