#include <IsshTexture.h>
◆ DataHandle
◆ PrototypeCheckSizePow2
| typedef bool(* spritestudio6::SSTextureLoader::PrototypeCheckSizePow2) (int width, int height) |
◆ PrototypeDecodeEndImageFile
| typedef void(* spritestudio6::SSTextureLoader::PrototypeDecodeEndImageFile) (DataHandle handle) |
◆ PrototypeLoadImageFromFile
| typedef DataHandle(* spritestudio6::SSTextureLoader::PrototypeLoadImageFromFile) (const char *fileName, int *width, int *height, int *bpp) |
◆ PrototypeMessageGetFailureLoadFromFile
| typedef const char *(* spritestudio6::SSTextureLoader::PrototypeMessageGetFailureLoadFromFile) () |
◆ CheckSizePow2()
| bool spritestudio6::SSTextureLoader::CheckSizePow2 |
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int | width, |
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int | height ) |
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◆ DecodeEndImageFile()
◆ LoadImageFromFile()
| SSTextureLoader::DataHandle spritestudio6::SSTextureLoader::LoadImageFromFile |
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const char * | fileName, |
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int * | width = nullptr, |
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int * | height = nullptr, |
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int * | bpp = nullptr ) |
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◆ MessageGetFailureLoadFromFile()
| const char * spritestudio6::SSTextureLoader::MessageGetFailureLoadFromFile |
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◆ FunctionCheckSizePow2
◆ FunctionDecodeEndImageFile
◆ FunctionLoadImageFromFile
◆ FunctionMessageGetFailureLoadFromFile
◆ InvalidDataHandle
The documentation for this class was generated from the following files: