#include <ISsEffectRender.h>
◆ ISsEffectRenderer()
spritestudio6::ISsEffectRenderer::ISsEffectRenderer |
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inline |
◆ ~ISsEffectRenderer()
virtual spritestudio6::ISsEffectRenderer::~ISsEffectRenderer |
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inlinevirtual |
◆ debugDraw()
virtual void spritestudio6::ISsEffectRenderer::debugDraw |
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inlinevirtual |
◆ draw()
virtual void spritestudio6::ISsEffectRenderer::draw |
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inlinevirtual |
◆ getCurrentFPS()
virtual int spritestudio6::ISsEffectRenderer::getCurrentFPS |
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inlinevirtual |
◆ getFrame()
virtual float spritestudio6::ISsEffectRenderer::getFrame |
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inlinevirtual |
◆ isloop()
virtual bool spritestudio6::ISsEffectRenderer::isloop |
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inlinevirtual |
◆ ispause()
virtual bool spritestudio6::ISsEffectRenderer::ispause |
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inlinevirtual |
◆ isplay()
virtual bool spritestudio6::ISsEffectRenderer::isplay |
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inlinevirtual |
◆ pause()
virtual void spritestudio6::ISsEffectRenderer::pause |
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inlinevirtual |
◆ play()
virtual void spritestudio6::ISsEffectRenderer::play |
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inlinevirtual |
◆ reload()
virtual void spritestudio6::ISsEffectRenderer::reload |
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inlinevirtual |
◆ setEffectData()
◆ setFrame()
virtual void spritestudio6::ISsEffectRenderer::setFrame |
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float | frame | ) |
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inlinevirtual |
◆ setLoop()
virtual void spritestudio6::ISsEffectRenderer::setLoop |
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bool | flag | ) |
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inlinevirtual |
◆ setParentAnimeState()
virtual void spritestudio6::ISsEffectRenderer::setParentAnimeState |
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SsPartState * | state | ) |
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inlinevirtual |
◆ setSeed()
virtual void spritestudio6::ISsEffectRenderer::setSeed |
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u32 | seed | ) |
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inlinevirtual |
◆ stop()
virtual void spritestudio6::ISsEffectRenderer::stop |
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inlinevirtual |
◆ update()
virtual void spritestudio6::ISsEffectRenderer::update |
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float | delta | ) |
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inlinevirtual |
◆ m_isLoop
bool spritestudio6::ISsEffectRenderer::m_isLoop |
◆ m_isPause
bool spritestudio6::ISsEffectRenderer::m_isPause |
◆ m_isPlay
bool spritestudio6::ISsEffectRenderer::m_isPlay |
◆ usePreMultiTexture
bool spritestudio6::ISsEffectRenderer::usePreMultiTexture |
The documentation for this class was generated from the following file: