#include <ssloader_ssae.h>
◆ SsModel()
spritestudio6::SsModel::SsModel |
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inline |
◆ ~SsModel()
virtual spritestudio6::SsModel::~SsModel |
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inline |
◆ SPRITESTUDIO6SDK_SSAR_DECLARE()
spritestudio6::SsModel::SPRITESTUDIO6SDK_SSAR_DECLARE |
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boneList | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE_LIST() [1/2]
spritestudio6::SsModel::SPRITESTUDIO6SDK_SSAR_DECLARE_LIST |
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meshList | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE_LIST() [2/2]
spritestudio6::SsModel::SPRITESTUDIO6SDK_SSAR_DECLARE_LIST |
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partList | | ) |
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◆ boneList
std::map<SsString,int> spritestudio6::SsModel::boneList |
◆ meshList
std::vector<SsMeshBind*> spritestudio6::SsModel::meshList |
◆ partList
std::vector<SsPart*> spritestudio6::SsModel::partList |
◆ setupAnimation [1/2]
◆ setupAnimation [2/2]
spritestudio6::SsModel::setupAnimation = NULL |
◆ SPRITESTUDIO6SDK_SERIALIZE_BLOCK
spritestudio6::SsModel::SPRITESTUDIO6SDK_SERIALIZE_BLOCK |
Initial value:{
std::vector<SsString> tempMeshList
シリアライズのための宣言です。
The documentation for this class was generated from the following file: