#include <SsEffectElement.h>
◆ ParticleElementRotation()
spritestudio6::ParticleElementRotation::ParticleElementRotation |
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inline |
◆ ~ParticleElementRotation()
virtual spritestudio6::ParticleElementRotation::~ParticleElementRotation |
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inlinevirtual |
◆ SPRITESTUDIO6SDK_SSAR_DECLARE()
spritestudio6::ParticleElementRotation::SPRITESTUDIO6SDK_SSAR_DECLARE |
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RotationAdd | | ) |
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◆ Rotation
f32VValue spritestudio6::ParticleElementRotation::Rotation |
◆ RotationAdd
f32VValue spritestudio6::ParticleElementRotation::RotationAdd |
◆ SPRITESTUDIO6SDK_SERIALIZE_BLOCK
spritestudio6::ParticleElementRotation::SPRITESTUDIO6SDK_SERIALIZE_BLOCK |
Initial value:{
f32VValue Rotation
Definition SsEffectElement.h:383
#define SPRITESTUDIO6SDK_SSAR_DECLARE(t)
Definition ssarchiver.h:215
The documentation for this class was generated from the following file: