アニメーション再生設定情報です。
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#include <ssloader_ssae.h>
◆ SsAnimationSettings()
spritestudio6::SsAnimationSettings::SsAnimationSettings |
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inline |
◆ ~SsAnimationSettings()
virtual spritestudio6::SsAnimationSettings::~SsAnimationSettings |
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inlinevirtual |
◆ if() [1/2]
◆ if() [2/2]
◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [1/3]
spritestudio6::SsAnimationSettings::SPRITESTUDIO6SDK_SSAR_DECLARE |
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canvasSize | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [2/3]
spritestudio6::SsAnimationSettings::SPRITESTUDIO6SDK_SSAR_DECLARE |
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frameCount | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE() [3/3]
spritestudio6::SsAnimationSettings::SPRITESTUDIO6SDK_SSAR_DECLARE |
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pivot | | ) |
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◆ SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM()
spritestudio6::SsAnimationSettings::SPRITESTUDIO6SDK_SSAR_DECLARE_ENUM |
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sortMode | | ) |
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◆ canvasSize
SsPoint2 spritestudio6::SsAnimationSettings::canvasSize |
キャンバスサイズ(元基準枠)。ビューポートのサイズとイコールではない。
◆ endFrame
int spritestudio6::SsAnimationSettings::endFrame |
◆ fps
int spritestudio6::SsAnimationSettings::fps |
◆ frameCount
int spritestudio6::SsAnimationSettings::frameCount |
◆ pivot
SsVector2 spritestudio6::SsAnimationSettings::pivot |
キャンバスの原点。0,0 が中央。-0.5, +0.5 が左上
◆ sortMode
◆ SPRITESTUDIO6SDK_SERIALIZE_BLOCK
spritestudio6::SsAnimationSettings::SPRITESTUDIO6SDK_SERIALIZE_BLOCK |
Initial value:{
int fps
再生FPS
Definition ssloader_ssae.h:23
#define SPRITESTUDIO6SDK_SSAR_DECLARE(t)
Definition ssarchiver.h:215
シリアライズのための宣言です。
◆ startFrame
int spritestudio6::SsAnimationSettings::startFrame |
The documentation for this class was generated from the following file: