#include <ssplayer_shader_gl.h>
◆ SSOpenGLShaderMan()
| spritestudio6::SSOpenGLShaderMan::SSOpenGLShaderMan |
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inline |
◆ ~SSOpenGLShaderMan()
| virtual spritestudio6::SSOpenGLShaderMan::~SSOpenGLShaderMan |
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inlinevirtual |
◆ _Destroy()
| void spritestudio6::SSOpenGLShaderMan::_Destroy |
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inline |
◆ Create()
| static void spritestudio6::SSOpenGLShaderMan::Create |
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inlinestatic |
◆ Destory()
| static void spritestudio6::SSOpenGLShaderMan::Destory |
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inlinestatic |
◆ PushPgObject()
◆ SetCurrent()
The documentation for this class was generated from the following files: