#include <ssplayer_shader_gl.h>
◆ SSOpenGLProgramObject()
| spritestudio6::SSOpenGLProgramObject::SSOpenGLProgramObject |
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◆ ~SSOpenGLProgramObject()
| spritestudio6::SSOpenGLProgramObject::~SSOpenGLProgramObject |
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virtual |
◆ Attach()
◆ Disable()
| void spritestudio6::SSOpenGLProgramObject::Disable |
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void | | ) |
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◆ Enable()
| void spritestudio6::SSOpenGLProgramObject::Enable |
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void | | ) |
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inline |
◆ GetAttribLocation()
| GLint spritestudio6::SSOpenGLProgramObject::GetAttribLocation |
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const char * | name | ) |
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◆ GetID()
| GLuint spritestudio6::SSOpenGLProgramObject::GetID |
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inline |
◆ GetUniformLocation()
| GLint spritestudio6::SSOpenGLProgramObject::GetUniformLocation |
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const char * | name | ) |
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◆ Link()
| int spritestudio6::SSOpenGLProgramObject::Link |
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void | | ) |
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virtual |
◆ Use()
| void spritestudio6::SSOpenGLProgramObject::Use |
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void | | ) |
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virtual |
| GLuint spritestudio6::SSOpenGLProgramObject::h |
The documentation for this class was generated from the following files: