#include <ssplayer_shader_gl.h>
◆ SSOpenGLProgramObject()
spritestudio6::SSOpenGLProgramObject::SSOpenGLProgramObject |
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◆ ~SSOpenGLProgramObject()
spritestudio6::SSOpenGLProgramObject::~SSOpenGLProgramObject |
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◆ Attach()
◆ Disable()
void spritestudio6::SSOpenGLProgramObject::Disable |
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void | | ) |
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◆ Enable()
void spritestudio6::SSOpenGLProgramObject::Enable |
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void | | ) |
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◆ GetAttribLocation()
GLint spritestudio6::SSOpenGLProgramObject::GetAttribLocation |
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const char * | name | ) |
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◆ GetID()
GLuint spritestudio6::SSOpenGLProgramObject::GetID |
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◆ GetUniformLocation()
GLint spritestudio6::SSOpenGLProgramObject::GetUniformLocation |
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const char * | name | ) |
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◆ Link()
int spritestudio6::SSOpenGLProgramObject::Link |
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void | | ) |
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◆ Use()
void spritestudio6::SSOpenGLProgramObject::Use |
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void | | ) |
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GLuint spritestudio6::SSOpenGLProgramObject::h |
The documentation for this class was generated from the following files: