#include <ssplayer_shader_gl.h>
◆ SSOpenGLShader() [1/2]
spritestudio6::SSOpenGLShader::SSOpenGLShader |
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const std::string & | str, |
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const GLenum | shader_type ) |
◆ SSOpenGLShader() [2/2]
spritestudio6::SSOpenGLShader::SSOpenGLShader |
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const std::string & | name, |
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const std::string & | str, |
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const GLenum | shader_type ) |
◆ ~SSOpenGLShader()
spritestudio6::SSOpenGLShader::~SSOpenGLShader |
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◆ Compile()
int spritestudio6::SSOpenGLShader::Compile |
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void | | ) |
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◆ GetHandle()
GLuint spritestudio6::SSOpenGLShader::GetHandle |
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void | | ) |
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GLuint spritestudio6::SSOpenGLShader::h |
◆ myname
std::string spritestudio6::SSOpenGLShader::myname |
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◆ source
std::string spritestudio6::SSOpenGLShader::source |
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The documentation for this class was generated from the following files: