#include <ssplayer_effect2.h>
◆ SsEffectRenderV2()
spritestudio6::SsEffectRenderV2::SsEffectRenderV2 |
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◆ ~SsEffectRenderV2()
virtual spritestudio6::SsEffectRenderV2::~SsEffectRenderV2 |
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inlinevirtual |
◆ clearEmitterList()
void spritestudio6::SsEffectRenderV2::clearEmitterList |
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protected |
◆ draw()
void spritestudio6::SsEffectRenderV2::draw |
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◆ drawSprite()
◆ getCurrentFPS()
int spritestudio6::SsEffectRenderV2::getCurrentFPS |
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◆ getEffectTimeLength()
size_t spritestudio6::SsEffectRenderV2::getEffectTimeLength |
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virtual |
◆ getFrame()
virtual float spritestudio6::SsEffectRenderV2::getFrame |
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inlinevirtual |
◆ getPlayStatus()
bool spritestudio6::SsEffectRenderV2::getPlayStatus |
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inline |
◆ initEmitter()
◆ isInfinity()
virtual bool spritestudio6::SsEffectRenderV2::isInfinity |
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inlinevirtual |
◆ isloop()
virtual bool spritestudio6::SsEffectRenderV2::isloop |
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inlinevirtual |
◆ ispause()
virtual bool spritestudio6::SsEffectRenderV2::ispause |
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inlinevirtual |
◆ isplay()
virtual bool spritestudio6::SsEffectRenderV2::isplay |
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inlinevirtual |
◆ isWarning()
virtual bool spritestudio6::SsEffectRenderV2::isWarning |
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inlinevirtual |
◆ particleDraw()
◆ pause()
virtual void spritestudio6::SsEffectRenderV2::pause |
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inlinevirtual |
◆ play()
virtual void spritestudio6::SsEffectRenderV2::play |
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inlinevirtual |
◆ reload()
void spritestudio6::SsEffectRenderV2::reload |
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virtual |
◆ setCellmapManager()
◆ setEffectData()
◆ setFrame()
virtual void spritestudio6::SsEffectRenderV2::setFrame |
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float | frame | ) |
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inlinevirtual |
◆ setLoop()
virtual void spritestudio6::SsEffectRenderV2::setLoop |
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bool | flag | ) |
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inlinevirtual |
◆ setParentAnimeState()
virtual void spritestudio6::SsEffectRenderV2::setParentAnimeState |
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SsPartState * | state | ) |
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inlinevirtual |
◆ setSeed()
virtual void spritestudio6::SsEffectRenderV2::setSeed |
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u32 | seed | ) |
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inlinevirtual |
◆ setSeedOffset()
void spritestudio6::SsEffectRenderV2::setSeedOffset |
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int | offset | ) |
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inline |
◆ stop()
virtual void spritestudio6::SsEffectRenderV2::stop |
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inlinevirtual |
◆ update()
void spritestudio6::SsEffectRenderV2::update |
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virtual |
◆ _isWarningData
bool spritestudio6::SsEffectRenderV2::_isWarningData |
◆ curCellMapManager
SsCellMapList* spritestudio6::SsEffectRenderV2::curCellMapManager |
◆ effectData
◆ effectTimeLength
size_t spritestudio6::SsEffectRenderV2::effectTimeLength |
◆ emmiterList
std::vector<std::unique_ptr<SsEffectEmitter> > spritestudio6::SsEffectRenderV2::emmiterList |
◆ Infinite
bool spritestudio6::SsEffectRenderV2::Infinite |
◆ isIntFrame
bool spritestudio6::SsEffectRenderV2::isIntFrame |
◆ layoutPosition
SsVector3 spritestudio6::SsEffectRenderV2::layoutPosition |
◆ layoutScale
SsVector2 spritestudio6::SsEffectRenderV2::layoutScale |
◆ m_isLoop
bool spritestudio6::SsEffectRenderV2::m_isLoop |
◆ m_isPause
bool spritestudio6::SsEffectRenderV2::m_isPause |
◆ m_isPlay
bool spritestudio6::SsEffectRenderV2::m_isPlay |
◆ mySeed
u32 spritestudio6::SsEffectRenderV2::mySeed |
◆ nowFrame
float spritestudio6::SsEffectRenderV2::nowFrame |
◆ parentState
SsPartState* spritestudio6::SsEffectRenderV2::parentState |
◆ secondNowFrame
float spritestudio6::SsEffectRenderV2::secondNowFrame |
◆ seedOffset
int spritestudio6::SsEffectRenderV2::seedOffset |
◆ targetFrame
float spritestudio6::SsEffectRenderV2::targetFrame |
◆ updateList
The documentation for this class was generated from the following files: