| _isWarningData | spritestudio6::SsEffectRenderV2 | |
| clearEmitterList() | spritestudio6::SsEffectRenderV2 | protected |
| curCellMapManager | spritestudio6::SsEffectRenderV2 | |
| draw() | spritestudio6::SsEffectRenderV2 | virtual |
| drawSprite(SsCellValue *dispCell, SsVector2 _position, SsVector2 _size, float _rotation, float direction, SsFColor _color, SsRenderBlendType::_enum blendType) | spritestudio6::SsEffectRenderV2 | |
| effectData | spritestudio6::SsEffectRenderV2 | |
| effectTimeLength | spritestudio6::SsEffectRenderV2 | |
| emmiterList | spritestudio6::SsEffectRenderV2 | |
| getCurrentFPS() | spritestudio6::SsEffectRenderV2 | virtual |
| getEffectTimeLength() | spritestudio6::SsEffectRenderV2 | virtual |
| getFrame() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| getPlayStatus(void) | spritestudio6::SsEffectRenderV2 | inline |
| Infinite | spritestudio6::SsEffectRenderV2 | |
| initEmitter(SsEffectEmitter *e, SsEffectNode *node) | spritestudio6::SsEffectRenderV2 | protected |
| isInfinity() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| isIntFrame | spritestudio6::SsEffectRenderV2 | |
| isloop() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| ispause() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| isplay() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| isWarning() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| layoutPosition | spritestudio6::SsEffectRenderV2 | |
| layoutScale | spritestudio6::SsEffectRenderV2 | |
| m_isLoop | spritestudio6::SsEffectRenderV2 | |
| m_isPause | spritestudio6::SsEffectRenderV2 | |
| m_isPlay | spritestudio6::SsEffectRenderV2 | |
| mySeed | spritestudio6::SsEffectRenderV2 | |
| nowFrame | spritestudio6::SsEffectRenderV2 | |
| parentState | spritestudio6::SsEffectRenderV2 | |
| particleDraw(SsEffectEmitter *e, double t, SsEffectEmitter *parent=0, particleDrawData *plp=0) | spritestudio6::SsEffectRenderV2 | protected |
| pause() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| play() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| reload() | spritestudio6::SsEffectRenderV2 | virtual |
| secondNowFrame | spritestudio6::SsEffectRenderV2 | |
| seedOffset | spritestudio6::SsEffectRenderV2 | |
| setCellmapManager(SsCellMapList *plist) | spritestudio6::SsEffectRenderV2 | inline |
| setEffectData(SsEffectModel *data) | spritestudio6::SsEffectRenderV2 | virtual |
| setFrame(float frame) | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| setLoop(bool flag) | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| setParentAnimeState(SsPartState *state) | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| setSeed(u32 seed) | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| setSeedOffset(int offset) | spritestudio6::SsEffectRenderV2 | inline |
| SsEffectRenderV2() | spritestudio6::SsEffectRenderV2 | inline |
| stop() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
| targetFrame | spritestudio6::SsEffectRenderV2 | |
| update() | spritestudio6::SsEffectRenderV2 | virtual |
| updateList | spritestudio6::SsEffectRenderV2 | |
| ~SsEffectRenderV2() | spritestudio6::SsEffectRenderV2 | inlinevirtual |