_isWarningData | spritestudio6::SsEffectRenderV2 | |
clearEmitterList() | spritestudio6::SsEffectRenderV2 | protected |
curCellMapManager | spritestudio6::SsEffectRenderV2 | |
draw() | spritestudio6::SsEffectRenderV2 | virtual |
drawSprite(SsCellValue *dispCell, SsVector2 _position, SsVector2 _size, float _rotation, float direction, SsFColor _color, SsRenderBlendType::_enum blendType) | spritestudio6::SsEffectRenderV2 | |
effectData | spritestudio6::SsEffectRenderV2 | |
effectTimeLength | spritestudio6::SsEffectRenderV2 | |
emmiterList | spritestudio6::SsEffectRenderV2 | |
getCurrentFPS() | spritestudio6::SsEffectRenderV2 | virtual |
getEffectTimeLength() | spritestudio6::SsEffectRenderV2 | virtual |
getFrame() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
getPlayStatus(void) | spritestudio6::SsEffectRenderV2 | inline |
Infinite | spritestudio6::SsEffectRenderV2 | |
initEmitter(SsEffectEmitter *e, SsEffectNode *node) | spritestudio6::SsEffectRenderV2 | protected |
isInfinity() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
isIntFrame | spritestudio6::SsEffectRenderV2 | |
isloop() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
ispause() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
isplay() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
isWarning() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
layoutPosition | spritestudio6::SsEffectRenderV2 | |
layoutScale | spritestudio6::SsEffectRenderV2 | |
m_isLoop | spritestudio6::SsEffectRenderV2 | |
m_isPause | spritestudio6::SsEffectRenderV2 | |
m_isPlay | spritestudio6::SsEffectRenderV2 | |
mySeed | spritestudio6::SsEffectRenderV2 | |
nowFrame | spritestudio6::SsEffectRenderV2 | |
parentState | spritestudio6::SsEffectRenderV2 | |
particleDraw(SsEffectEmitter *e, double t, SsEffectEmitter *parent=0, particleDrawData *plp=0) | spritestudio6::SsEffectRenderV2 | protected |
pause() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
play() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
reload() | spritestudio6::SsEffectRenderV2 | virtual |
secondNowFrame | spritestudio6::SsEffectRenderV2 | |
seedOffset | spritestudio6::SsEffectRenderV2 | |
setCellmapManager(SsCellMapList *plist) | spritestudio6::SsEffectRenderV2 | inline |
setEffectData(SsEffectModel *data) | spritestudio6::SsEffectRenderV2 | virtual |
setFrame(float frame) | spritestudio6::SsEffectRenderV2 | inlinevirtual |
setLoop(bool flag) | spritestudio6::SsEffectRenderV2 | inlinevirtual |
setParentAnimeState(SsPartState *state) | spritestudio6::SsEffectRenderV2 | inlinevirtual |
setSeed(u32 seed) | spritestudio6::SsEffectRenderV2 | inlinevirtual |
setSeedOffset(int offset) | spritestudio6::SsEffectRenderV2 | inline |
SsEffectRenderV2() | spritestudio6::SsEffectRenderV2 | inline |
stop() | spritestudio6::SsEffectRenderV2 | inlinevirtual |
targetFrame | spritestudio6::SsEffectRenderV2 | |
update() | spritestudio6::SsEffectRenderV2 | virtual |
updateList | spritestudio6::SsEffectRenderV2 | |
~SsEffectRenderV2() | spritestudio6::SsEffectRenderV2 | inlinevirtual |