#include <SsEffectElement.h>
◆ ParticleTurnToDirectionEnabled()
| spritestudio6::ParticleTurnToDirectionEnabled::ParticleTurnToDirectionEnabled |
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◆ ~ParticleTurnToDirectionEnabled()
| virtual spritestudio6::ParticleTurnToDirectionEnabled::~ParticleTurnToDirectionEnabled |
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◆ Rotation
| float spritestudio6::ParticleTurnToDirectionEnabled::Rotation |
◆ SPRITESTUDIO6SDK_SERIALIZE_BLOCK
| spritestudio6::ParticleTurnToDirectionEnabled::SPRITESTUDIO6SDK_SERIALIZE_BLOCK |
Initial value:{
f32VValue Rotation
Definition SsEffectElement.h:383
#define SPRITESTUDIO6SDK_SSAR_DECLARE(t)
Definition ssarchiver.h:215
The documentation for this class was generated from the following file: