Here is a list of all class members with links to the classes they belong to:
- r -
- r : spritestudio6::SsTColor< T >
- rand : spritestudio6::SsEffectEmitter
- rate : spritestudio6::SsColorBlendValue
- rect : spritestudio6::SsUserDataAnime
- refAnime : spritestudio6::SsPart, spritestudio6::SsPartState, spritestudio6::SsSequenceItem
- refAnimePack : spritestudio6::SsPart, spritestudio6::SsSequenceItem
- refBehavior : spritestudio6::SsEffectRenderParticle
- refCell : spritestudio6::SsEffectBehavior, spritestudio6::SsEffectEmitter
- refData : spritestudio6::SsEffectEmitter
- refEffect : spritestudio6::SsPartState
- refEffectName : spritestudio6::SsPart
- release() : spritestudio6::SsValue
- releaseAllTexture() : spritestudio6::SSTextureFactory
- releaseTexture() : spritestudio6::SSTextureFactory
- releaseTextureForced() : spritestudio6::SSTextureFactory
- reload() : spritestudio6::ISsEffectRenderer, spritestudio6::SsEffectRenderer, spritestudio6::SsEffectRenderV2
- render_root : spritestudio6::SsEffectRenderer
- renderMesh() : spritestudio6::SsRenderGL
- renderPart() : spritestudio6::ISsRenderer, spritestudio6::SsRenderDX9, spritestudio6::SsRenderGL
- renderSetup() : spritestudio6::ISsRenderer, spritestudio6::SsRenderDX9, spritestudio6::SsRenderGL
- renderSpriteSimple() : spritestudio6::ISsRenderer, spritestudio6::SsRenderDX9, spritestudio6::SsRenderGL
- renderTexture : spritestudio6::SsEffectRenderer
- repeatCount : spritestudio6::SsSequenceItem
- reset() : spritestudio6::SsAnimeDecoder, spritestudio6::SsPartState
- resist_task() : spritestudio6::task_manager
- restart() : spritestudio6::SsAnimeDecoder
- reverse : spritestudio6::SsInstanceAttr
- rgba : spritestudio6::SsColorBlendValue
- rot : spritestudio6::particleDrawData
- rotated : spritestudio6::SsCell
- Rotation : spritestudio6::ParticleElementRotation, spritestudio6::ParticleTurnToDirectionEnabled
- rotation : spritestudio6::particleParameter, spritestudio6::SsEffectRenderAtom, spritestudio6::SsPartState
- rotation2 : spritestudio6::particleParameter
- RotationAdd : spritestudio6::ParticleElementRotation
- rotationAdd : spritestudio6::particleParameter
- rotationAdd2 : spritestudio6::particleParameter
- RotationFactor : spritestudio6::ParticleElementRotationTrans
- rotationFactor : spritestudio6::particleParameter
- RotationXYZ() : spritestudio6::SsOpenGLMatrix