#include <ssplayer_render_gl.h>
◆ SsRenderGL()
spritestudio6::SsRenderGL::SsRenderGL |
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inline |
◆ ~SsRenderGL()
virtual spritestudio6::SsRenderGL::~SsRenderGL |
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inlinevirtual |
◆ clearMask()
void spritestudio6::SsRenderGL::clearMask |
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virtual |
◆ clearShaderCache()
void spritestudio6::SsRenderGL::clearShaderCache |
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static |
◆ enableMask()
void spritestudio6::SsRenderGL::enableMask |
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bool | flag | ) |
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virtual |
◆ execMask()
◆ initialize()
void spritestudio6::SsRenderGL::initialize |
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virtual |
◆ renderMesh()
void spritestudio6::SsRenderGL::renderMesh |
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SsMeshPart * | mesh, |
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float | alpha ) |
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virtual |
◆ renderPart()
◆ renderSetup()
◆ renderSpriteSimple()
◆ SetAlphaBlendMode()
◆ SetTexture()
The documentation for this class was generated from the following files: