#include <ssplayer_mesh.h>
◆ SsMeshPart() [1/2]
spritestudio6::SsMeshPart::SsMeshPart |
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◆ SsMeshPart() [2/2]
spritestudio6::SsMeshPart::SsMeshPart |
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SsPartState * | s | ) |
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◆ ~SsMeshPart()
spritestudio6::SsMeshPart::~SsMeshPart |
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◆ Cleanup()
void spritestudio6::SsMeshPart::Cleanup |
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◆ getOffsetLocalVertices()
SsVector2 spritestudio6::SsMeshPart::getOffsetLocalVertices |
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int | index | ) |
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◆ getOffsetWorldVerticesFromKey()
SsVector3 spritestudio6::SsMeshPart::getOffsetWorldVerticesFromKey |
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int | index | ) |
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◆ getVertexNum()
int spritestudio6::SsMeshPart::getVertexNum |
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◆ getVerticesWeightInfo()
StBoneWeight * spritestudio6::SsMeshPart::getVerticesWeightInfo |
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int | index | ) |
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◆ makeMesh()
void spritestudio6::SsMeshPart::makeMesh |
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◆ setOffsetWorldVertices()
void spritestudio6::SsMeshPart::setOffsetWorldVertices |
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int | index, |
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const SsVector3 & | v ) |
◆ updateTransformMesh()
void spritestudio6::SsMeshPart::updateTransformMesh |
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◆ bindBoneInfo
std::unique_ptr<std::vector<StBoneWeight> > spritestudio6::SsMeshPart::bindBoneInfo |
◆ colors
std::unique_ptr<std::vector<float> > spritestudio6::SsMeshPart::colors |
◆ draw_vertices
std::unique_ptr<std::vector<float> > spritestudio6::SsMeshPart::draw_vertices |
◆ indices
std::unique_ptr<std::vector<unsigned short> > spritestudio6::SsMeshPart::indices |
◆ indices_num
int spritestudio6::SsMeshPart::indices_num |
◆ isBind
bool spritestudio6::SsMeshPart::isBind |
◆ myPartState
◆ offset_world_vertices
std::unique_ptr<std::vector<float> > spritestudio6::SsMeshPart::offset_world_vertices |
◆ outter_vertexnum
size_t spritestudio6::SsMeshPart::outter_vertexnum |
◆ targetCell
SsCell* spritestudio6::SsMeshPart::targetCell |
◆ targetTexture
ISSTexture* spritestudio6::SsMeshPart::targetTexture |
◆ tri_size
int spritestudio6::SsMeshPart::tri_size |
◆ update_vertices_outer
std::unique_ptr<std::vector<SsVector2> > spritestudio6::SsMeshPart::update_vertices_outer |
◆ uvs
std::unique_ptr<std::vector<float> > spritestudio6::SsMeshPart::uvs |
◆ ver_size
int spritestudio6::SsMeshPart::ver_size |
◆ vertices
std::unique_ptr<std::vector<float> > spritestudio6::SsMeshPart::vertices |
◆ vertices_outer
std::unique_ptr<std::vector<SsVector2> > spritestudio6::SsMeshPart::vertices_outer |
◆ weightColors
std::unique_ptr<std::vector<float> > spritestudio6::SsMeshPart::weightColors |
The documentation for this class was generated from the following files: