#include <IsshTexture.h>
◆ SSTextureFactory() [1/2]
spritestudio6::SSTextureFactory::SSTextureFactory |
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◆ SSTextureFactory() [2/2]
spritestudio6::SSTextureFactory::SSTextureFactory |
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ISSTexture * | texture_base_class, |
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bool | auto_release_baseclass = true ) |
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◆ ~SSTextureFactory()
virtual spritestudio6::SSTextureFactory::~SSTextureFactory |
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inlinevirtual |
◆ isExist() [1/3]
static bool spritestudio6::SSTextureFactory::isExist |
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inlinestatic |
◆ isExist() [2/3]
bool spritestudio6::SSTextureFactory::isExist |
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ISSTexture * | texture | ) |
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◆ isExist() [3/3]
bool spritestudio6::SSTextureFactory::isExist |
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SsString | filePath | ) |
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◆ loadTexture()
◆ releaseAllTexture()
void spritestudio6::SSTextureFactory::releaseAllTexture |
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◆ releaseTexture()
void spritestudio6::SSTextureFactory::releaseTexture |
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ISSTexture * | tex | ) |
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◆ releaseTextureForced() [1/2]
void spritestudio6::SSTextureFactory::releaseTextureForced |
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ISSTexture * | tex | ) |
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◆ releaseTextureForced() [2/2]
void spritestudio6::SSTextureFactory::releaseTextureForced |
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SsString | filePath | ) |
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The documentation for this class was generated from the following files: