Here is a list of all functions with links to the classes they belong to:
- i -
- identityMatrix() : spritestudio6::SsOpenGLMatrix
- if() : spritestudio6::SsAnimationSettings, spritestudio6::SsEffectBehavior, spritestudio6::SsEffectModel, spritestudio6::SsKeyframe, spritestudio6::SsPart
- inherits_() : spritestudio6::SsPartState
- init() : spritestudio6::SsEffectAttr, spritestudio6::SsPartState, spritestudio6::task_imp, spritestudio6::tkScene
- init_by_array() : CMersenneTwister
- init_genrand() : CMersenneTwister, spritestudio6::xorshift32
- initalize() : spritestudio6::SsEffectFunctionExecuter
- initalizeEffect() : spritestudio6::EffectFuncBase, spritestudio6::FuncParticleElementAlphaFade, spritestudio6::FuncParticleElementBasic, spritestudio6::FuncParticleElementDelay, spritestudio6::FuncParticleElementGravity, spritestudio6::FuncParticleElementInitColor, spritestudio6::FuncParticleElementPosition, spritestudio6::FuncParticleElementRndSeedChange, spritestudio6::FuncParticleElementRotation, spritestudio6::FuncParticleElementRotationTrans, spritestudio6::FuncParticleElementSize, spritestudio6::FuncParticleElementTangentialAcceleration, spritestudio6::FuncParticleElementTransColor, spritestudio6::FuncParticleElementTransSize, spritestudio6::FuncParticleElementTransSpeed, spritestudio6::FuncParticleInfiniteEmitEnabled, spritestudio6::FuncParticlePointGravity, spritestudio6::FuncParticleTurnToDirectionEnabled
- initalizeEmmiter() : spritestudio6::EffectFuncBase, spritestudio6::FuncParticleElementBasic, spritestudio6::FuncParticleElementDelay, spritestudio6::FuncParticleElementRndSeedChange, spritestudio6::FuncParticlePointGravity
- initEmitter() : spritestudio6::SsEffectRenderV2
- Initialize() : spritestudio6::SsEffectRenderAtom, spritestudio6::SsEffectRenderEmitter, spritestudio6::SsEffectRenderParticle
- initialize() : spritestudio6::ISsRenderer, spritestudio6::SsRenderDX9, spritestudio6::SsRenderGL
- initializeEffect() : spritestudio6::SsEffectFunctionExecuter
- initializeParticle() : spritestudio6::EffectFuncBase, spritestudio6::FuncParticleElementBasic, spritestudio6::FuncParticleElementGravity, spritestudio6::FuncParticleElementInitColor, spritestudio6::FuncParticleElementPosition, spritestudio6::FuncParticleElementRotation, spritestudio6::FuncParticleElementRotationTrans, spritestudio6::FuncParticleElementSize, spritestudio6::FuncParticleElementTangentialAcceleration, spritestudio6::FuncParticleElementTransColor, spritestudio6::FuncParticleElementTransSize, spritestudio6::FuncParticleElementTransSpeed, spritestudio6::FuncParticleInfiniteEmitEnabled, spritestudio6::FuncParticlePointGravity, spritestudio6::FuncParticleTurnToDirectionEnabled, spritestudio6::SsEffectFunctionExecuter
- InitParameter() : spritestudio6::SsEffectRenderEmitter, spritestudio6::SsEffectRenderParticle
- inputString() : spritestudio6::SsXmlRangeValueConverter
- inverseMatrix() : spritestudio6::SsOpenGLMatrix
- is() : spritestudio6::SsValue
- isdrawpause() : spritestudio6::task_imp
- isEmpty() : spritestudio6::SsAttribute
- isEnd() : spritestudio6::SsStringTokenizer
- isExist() : spritestudio6::SSTextureFactory
- IsExistHashkey() : spritestudio6::SsValue
- isInfinity() : spritestudio6::SsEffectRenderV2
- isInit() : spritestudio6::SsEffectRenderAtom
- isloop() : spritestudio6::ISsEffectRenderer, spritestudio6::SsEffectRenderV2
- ispause() : spritestudio6::ISsEffectRenderer, spritestudio6::SsEffectRenderV2, spritestudio6::task_imp
- isplay() : spritestudio6::ISsEffectRenderer, spritestudio6::SsEffectRenderV2
- isPow2() : spritestudio6::ISSTexture
- ISsEffectRenderer() : spritestudio6::ISsEffectRenderer
- ISSTexture() : spritestudio6::ISSTexture
- ISsXmlArchiver() : spritestudio6::ISsXmlArchiver
- isTypeMinMax() : spritestudio6::VarianceValue< mytype >
- isTypeNone() : spritestudio6::VarianceValue< mytype >
- isTypePlusMinus() : spritestudio6::VarianceValue< mytype >
- isWarning() : spritestudio6::SsEffectRenderV2