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bind_SsAnimeDecoder.h
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#ifndef __bind_ANIMESTATE__
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#define __bind_ANIMESTATE__
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#include "package_SpriteStudio.h"
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class
Bind_SsPartAnime
;
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class
Bind_SsPart
;
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class
SsAnimeDecoder
;
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class
Bind_SsPartState
;
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class
Bind_SsAnimeDecoder
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{
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private
:
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public
:
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SsAnimeDecoder
* m_decoder;
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Bind_SsAnimeDecoder
();
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virtual
~
Bind_SsAnimeDecoder
();
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bool
debug();
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void
setFrame(
int
f );
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void
update();
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int
getPartNum();
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Bind_SsPart
* getPart(
int
index);
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Bind_SsPartAnime
* getPartAnime(
int
index);
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Bind_SsPartState
* getPartState(
int
index );
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int
getFrameLength();
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int
getAnimeFPS();
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};
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#endif
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bind_SsAnimeDecoder.h
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