|
virtual void | update () |
|
virtual void | draw () |
|
void | setAnimation (SsModel *model, SsAnimation *anime, SsCellMapList *cellmap, SsProject *sspj=0) |
|
void | setPlayFrame (float time) |
|
int | getAnimeEndFrame () |
|
int | getAnimeFPS () |
|
std::list< SsPartState * > & | getPartSortList () |
|
std::vector< SsPartAndAnime > & | getPartAnime () |
|
template<typename mytype > |
int | SsGetKeyValue (int time, SsAttribute *attr, mytype &value) |
|
template<typename mytype > |
void | SsInterpolationValue (int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, mytype &v) |
|
void | SsInterpolationValue (int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsCellValue &v) |
|
void | SsInterpolationValue (int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsColorAnime &v) |
|
void | SsInterpolationValue (int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsVertexAnime &v) |
|
void SsAnimeDecoder::update |
( |
) | |
|
|
virtual |
SS5の場合 SsPartのarrayIndexは、親子順 (子は親より先にいない)と なっているためそのまま木構造を作らずUpdateを行う
The documentation for this class was generated from the following files: