#include <SSTextureGL.h>
◆ SSTextureGL()
spritestudio6::SSTextureGL::SSTextureGL |
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inline |
◆ ~SSTextureGL()
spritestudio6::SSTextureGL::~SSTextureGL |
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virtual |
◆ create()
virtual ISSTexture * spritestudio6::SSTextureGL::create |
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inlinevirtual |
◆ getHeight()
virtual int spritestudio6::SSTextureGL::getHeight |
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inlinevirtual |
◆ getWidth()
virtual int spritestudio6::SSTextureGL::getWidth |
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inlinevirtual |
◆ Load()
bool spritestudio6::SSTextureGL::Load |
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const char * | fname | ) |
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virtual |
◆ tex
GLuint spritestudio6::SSTextureGL::tex |
◆ tex_height
int spritestudio6::SSTextureGL::tex_height |
◆ tex_width
int spritestudio6::SSTextureGL::tex_width |
The documentation for this class was generated from the following files: