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bind_AnimePack.h
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#ifndef __bind_ANIMEPACK__
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#define __bind_ANIMEPACK__
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#include "package_SpriteStudio.h"
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class
Bind_SsAnimeDecoder
;
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class
SsCellMapList
;
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class
Bind_SsAnimePack
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{
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public
:
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SsAnimePack
* m_animepack;
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SsCellMapList
* m_cellmap;
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SsProject
* m_proj;
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Bind_SsAnimePack
();
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bool
debug();
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Bind_SsAnimeDecoder
* getAnimeDecoderByName(
const
char
* animename );
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Bind_SsAnimeDecoder
* getAnimeDecoderByIndex(
int
index );
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};
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#endif
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bind_AnimePack.h
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