#include "../Loader/sstypes.h"
#include <memory>
Go to the source code of this file.
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void | spritestudio6::IdentityMatrix (float *matrix) |
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void | spritestudio6::ScaleMatrix (float *_matrix, const float x, const float y, const float z) |
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void | spritestudio6::TranslationMatrix (float *_matrix, const float x, const float y, const float z) |
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void | spritestudio6::MultiplyMatrix (const float *m0, const float *m1, float *matrix) |
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void | spritestudio6::Matrix4RotationX (float *_matrix, const float radians) |
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void | spritestudio6::Matrix4RotationY (float *_matrix, const float radians) |
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void | spritestudio6::Matrix4RotationZ (float *_matrix, const float radians) |
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void | spritestudio6::MatrixTransformVector3 (float *_matrix, SsVector3 &src, SsVector3 &dst) |
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void | spritestudio6::TranslationMatrixM (float *_matrix, const float x, const float y, const float z) |
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void | spritestudio6::ScaleMatrixM (float *_matrix, const float x, const float y, const float z) |
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void | spritestudio6::RotationXYZMatrixM (float *_matrix, const float x, const float y, const float z) |
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