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bind_SsPartAnime.h
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#ifndef __bind_SSPARTANIME__
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#define __bind_SSPARTANIME__
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#include "package_SpriteStudio.h"
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class
Bind_SsAttribute
;
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class
Bind_SsPartAnime
:
public
myPyBinder
<SsPartAnime>
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{
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private
:
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public
:
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Bind_SsPartAnime
(){}
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Bind_SsPartAnime
(
SsPartAnime
* panime){ bind(panime);}
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virtual
~
Bind_SsPartAnime
(){}
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const
char
* name(){
return
bind_inst->partName.c_str(); }
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Bind_SsAttribute
* getAttribute(
int
Kind );
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};
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#endif
Build
PythonBinder
bind_SsPartAnime.h
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