4 #include "package_SpriteStudio.h"
5 #include "bind_AnimePack.h"
20 const char* animeBaseDirectory(){
return BIND_RETURN_PROP(animeBaseDirectory.c_str());}
21 const char* cellMapBaseDirectory(){
return BIND_RETURN_PROP(cellMapBaseDirectory.c_str());}
22 const char* imageBaseDirectory(){
return BIND_RETURN_PROP(imageBaseDirectory.c_str());}
23 const char* exportBaseDirectory(){
return BIND_RETURN_PROP(exportBaseDirectory.c_str());}
25 bool queryExportBaseDirectory(){
return BIND_RETURN_PROP(queryExportBaseDirectory); }
26 int wrapMode(){
return (
int)BIND_RETURN_PROP(wrapMode);}
27 int filterMode(){
return (
int)BIND_RETURN_PROP(filterMode);}
36 std::vector<Bind_SsAnimePack> m_animepacklist;
64 Bind_SsAnimePack const& AnimePackAt(
int at ) {
return m_animepacklist[at]; }
67 for (
size_t i = 0 ; i < m_animepacklist.size() ; ++i )
69 if ( m_animepacklist[i].m_animepack->name == name )
71 return m_animepacklist[i];
74 return m_animepacklist[0];
81 m_setting.bind(&m_project->
settings);
95 bool Load(
const char* name );
99 return *m_bind_project;