◆ fCoordBV
float spritestudio6::ShaderFArg::fCoordBV |
◆ fCoordCU
float spritestudio6::ShaderFArg::fCoordCU |
◆ fCoordCV
float spritestudio6::ShaderFArg::fCoordCV |
◆ fCoordLU
float spritestudio6::ShaderFArg::fCoordLU |
◆ fCoordRU
float spritestudio6::ShaderFArg::fCoordRU |
◆ fCoordTV
float spritestudio6::ShaderFArg::fCoordTV |
◆ fPixTX
float spritestudio6::ShaderFArg::fPixTX |
◆ fPixTY
float spritestudio6::ShaderFArg::fPixTY |
◆ fPMA
float spritestudio6::ShaderFArg::fPMA |
◆ fReserved1
float spritestudio6::ShaderFArg::fReserved1 |
◆ fReserved2
float spritestudio6::ShaderFArg::fReserved2 |
◆ fReserved3
float spritestudio6::ShaderFArg::fReserved3 |
◆ fReserved4
float spritestudio6::ShaderFArg::fReserved4 |
◆ fReserved5
float spritestudio6::ShaderFArg::fReserved5 |
◆ fTexH
float spritestudio6::ShaderFArg::fTexH |
◆ fTexW
float spritestudio6::ShaderFArg::fTexW |
The documentation for this struct was generated from the following file: