| draw() | spritestudio6::SsAnimeDecoder | virtual |
| getAnimeEndFrame() | spritestudio6::SsAnimeDecoder | inline |
| getAnimeFPS() | spritestudio6::SsAnimeDecoder | inline |
| getAnimeStartFrame() | spritestudio6::SsAnimeDecoder | inline |
| getAnimeTotalFrame() | spritestudio6::SsAnimeDecoder | inline |
| getCustomData() | spritestudio6::SsAnimeDecoder | inline |
| getMaskParentSetting(void) | spritestudio6::SsAnimeDecoder | inline |
| getMyModel() | spritestudio6::SsAnimeDecoder | inline |
| getPartAnime() | spritestudio6::SsAnimeDecoder | inline |
| getPartSortList() | spritestudio6::SsAnimeDecoder | inline |
| getPartState() | spritestudio6::SsAnimeDecoder | inline |
| getSeedOffset() | spritestudio6::SsAnimeDecoder | inline |
| getSequenceItem(int iIndex) | spritestudio6::SsAnimeDecoder | inline |
| getSequenceItemCount() | spritestudio6::SsAnimeDecoder | inline |
| getStateNum() | spritestudio6::SsAnimeDecoder | inline |
| reset() | spritestudio6::SsAnimeDecoder | |
| restart() | spritestudio6::SsAnimeDecoder | |
| setAnimation(SsModel *model, SsAnimation *anime, SsCellMapList *cellmap, SsProject *sspj=0) | spritestudio6::SsAnimeDecoder | |
| setCustomData(void *d) | spritestudio6::SsAnimeDecoder | inline |
| setInstancePartsHide(bool hide) | spritestudio6::SsAnimeDecoder | inline |
| setMaskFuncFlag(bool flg) | spritestudio6::SsAnimeDecoder | |
| setMaskParentSetting(bool flg) | spritestudio6::SsAnimeDecoder | |
| setPlayFrame(float time) | spritestudio6::SsAnimeDecoder | inline |
| setSeedOffset(int a) | spritestudio6::SsAnimeDecoder | inline |
| setSequence(SsSequence *sequence, SsProject *sspj=0) | spritestudio6::SsAnimeDecoder | |
| SsAnimeDecoder() | spritestudio6::SsAnimeDecoder | |
| SsGetKeyValue(SsPart *part, int time, SsAttribute *attr, mytype &value) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, mytype &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsCellValue &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsPartsColorAnime &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsColorAnime &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsShaderAnime &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsVertexAnime &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsSignalAttr &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsInstanceAttr &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsEffectAttr &v) | spritestudio6::SsAnimeDecoder | |
| SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsDeformAttr &v) | spritestudio6::SsAnimeDecoder | |
| update(float frameDelta=1.0f) | spritestudio6::SsAnimeDecoder | virtual |
| ~SsAnimeDecoder() | spritestudio6::SsAnimeDecoder | inlinevirtual |