OPTPiX SpriteStudio SDK
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spritestudio6::SsAnimeDecoder Member List

This is the complete list of members for spritestudio6::SsAnimeDecoder, including all inherited members.

draw()spritestudio6::SsAnimeDecodervirtual
getAnimeEndFrame()spritestudio6::SsAnimeDecoderinline
getAnimeFPS()spritestudio6::SsAnimeDecoderinline
getAnimeStartFrame()spritestudio6::SsAnimeDecoderinline
getAnimeTotalFrame()spritestudio6::SsAnimeDecoderinline
getCustomData()spritestudio6::SsAnimeDecoderinline
getMaskParentSetting(void)spritestudio6::SsAnimeDecoderinline
getMyModel()spritestudio6::SsAnimeDecoderinline
getPartAnime()spritestudio6::SsAnimeDecoderinline
getPartSortList()spritestudio6::SsAnimeDecoderinline
getPartState()spritestudio6::SsAnimeDecoderinline
getSeedOffset()spritestudio6::SsAnimeDecoderinline
getSequenceItem(int iIndex)spritestudio6::SsAnimeDecoderinline
getSequenceItemCount()spritestudio6::SsAnimeDecoderinline
getStateNum()spritestudio6::SsAnimeDecoderinline
reset()spritestudio6::SsAnimeDecoder
restart()spritestudio6::SsAnimeDecoder
setAnimation(SsModel *model, SsAnimation *anime, SsCellMapList *cellmap, SsProject *sspj=0)spritestudio6::SsAnimeDecoder
setCustomData(void *d)spritestudio6::SsAnimeDecoderinline
setInstancePartsHide(bool hide)spritestudio6::SsAnimeDecoderinline
setMaskFuncFlag(bool flg)spritestudio6::SsAnimeDecoder
setMaskParentSetting(bool flg)spritestudio6::SsAnimeDecoder
setPlayFrame(float time)spritestudio6::SsAnimeDecoderinline
setSeedOffset(int a)spritestudio6::SsAnimeDecoderinline
setSequence(SsSequence *sequence, SsProject *sspj=0)spritestudio6::SsAnimeDecoder
SsAnimeDecoder()spritestudio6::SsAnimeDecoder
SsGetKeyValue(SsPart *part, int time, SsAttribute *attr, mytype &value)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, mytype &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsCellValue &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsPartsColorAnime &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsColorAnime &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsShaderAnime &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsVertexAnime &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsSignalAttr &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsInstanceAttr &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsEffectAttr &v)spritestudio6::SsAnimeDecoder
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsDeformAttr &v)spritestudio6::SsAnimeDecoder
update(float frameDelta=1.0f)spritestudio6::SsAnimeDecodervirtual
~SsAnimeDecoder()spritestudio6::SsAnimeDecoderinlinevirtual