draw() | spritestudio6::SsAnimeDecoder | virtual |
getAnimeEndFrame() | spritestudio6::SsAnimeDecoder | inline |
getAnimeFPS() | spritestudio6::SsAnimeDecoder | inline |
getAnimeStartFrame() | spritestudio6::SsAnimeDecoder | inline |
getAnimeTotalFrame() | spritestudio6::SsAnimeDecoder | inline |
getCustomData() | spritestudio6::SsAnimeDecoder | inline |
getMaskParentSetting(void) | spritestudio6::SsAnimeDecoder | inline |
getMyModel() | spritestudio6::SsAnimeDecoder | inline |
getPartAnime() | spritestudio6::SsAnimeDecoder | inline |
getPartSortList() | spritestudio6::SsAnimeDecoder | inline |
getPartState() | spritestudio6::SsAnimeDecoder | inline |
getSeedOffset() | spritestudio6::SsAnimeDecoder | inline |
getSequenceItem(int iIndex) | spritestudio6::SsAnimeDecoder | inline |
getSequenceItemCount() | spritestudio6::SsAnimeDecoder | inline |
getStateNum() | spritestudio6::SsAnimeDecoder | inline |
reset() | spritestudio6::SsAnimeDecoder | |
restart() | spritestudio6::SsAnimeDecoder | |
setAnimation(SsModel *model, SsAnimation *anime, SsCellMapList *cellmap, SsProject *sspj=0) | spritestudio6::SsAnimeDecoder | |
setCustomData(void *d) | spritestudio6::SsAnimeDecoder | inline |
setInstancePartsHide(bool hide) | spritestudio6::SsAnimeDecoder | inline |
setMaskFuncFlag(bool flg) | spritestudio6::SsAnimeDecoder | |
setMaskParentSetting(bool flg) | spritestudio6::SsAnimeDecoder | |
setPlayFrame(float time) | spritestudio6::SsAnimeDecoder | inline |
setSeedOffset(int a) | spritestudio6::SsAnimeDecoder | inline |
setSequence(SsSequence *sequence, SsProject *sspj=0) | spritestudio6::SsAnimeDecoder | |
SsAnimeDecoder() | spritestudio6::SsAnimeDecoder | |
SsGetKeyValue(SsPart *part, int time, SsAttribute *attr, mytype &value) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, mytype &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsCellValue &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsPartsColorAnime &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsColorAnime &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsShaderAnime &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsVertexAnime &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsSignalAttr &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsInstanceAttr &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsEffectAttr &v) | spritestudio6::SsAnimeDecoder | |
SsInterpolationValue(int time, const SsKeyframe *leftkey, const SsKeyframe *rightkey, SsDeformAttr &v) | spritestudio6::SsAnimeDecoder | |
update(float frameDelta=1.0f) | spritestudio6::SsAnimeDecoder | virtual |
~SsAnimeDecoder() | spritestudio6::SsAnimeDecoder | inlinevirtual |